Difference between revisions of "Table of ship properties"
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Fyzixfighter (talk | contribs) (might as well move this out of the namespace - will work out the details later) |
(it is 21, actually) |
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|- style="height:34px;width:32px;text-align:center" | |- style="height:34px;width:32px;text-align:center" | ||
!''SC1 ships'' | !''SC1 ships'' | ||
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=guardian|xsize=16|ysize=21}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=skiff|xsize=17|ysize=14}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=broodhome|xsize=31|ysize=32}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=cruiser|xsize=13|ysize=32}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=avenger|xsize=32|ysize=29}} |
− | |colspan=2 width="68px"| | + | |colspan=2 width="68px" align="center" bgcolor="black"|{{navimg|ship=x-Form|xsize=32|ysize=32}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=podship|xsize=26|ysize=25}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=scout|xsize=9|ysize=15}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=eluder|xsize=28|ysize=22}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=penetrator|xsize=17|ysize=30}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=drone|xsize=12|ysize=14}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=dreadnought|xsize=29|ysize=32}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=intruder|xsize=15|ysize=18}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=terminator|xsize=19|ysize=13}} |
|- text-align="center" | |- text-align="center" | ||
!align=left|Max Crew | !align=left|Max Crew | ||
Line 33: | Line 33: | ||
|- text-align="center" | |- text-align="center" | ||
!align=left|Energy Wait | !align=left|Energy Wait | ||
− | | 8|| 6|| 4|| 8|| 4|| 6|| 6|| 4|| 9||10|| 6||150||6|| 8|| 6 | + | | 8|| 6|| 4|| 8|| 4|| 6|| 6|| 4|| 9||10|| 6||150{{ref|1}}||6|| 8|| 6 |
|- text-align="center" | |- text-align="center" | ||
!align=left|Weapon Energy Cost | !align=left|Weapon Energy Cost | ||
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|} | |} | ||
+ | ''Note that these values relate to [[Star Control 2]] / [[The Ur-Quan Masters]]; there are slight differences compared to [[Star Control 1]].'' | ||
{| style="margin:0;text-align:center" border=1 cellspacing=0 cellpadding=1 | {| style="margin:0;text-align:center" border=1 cellspacing=0 cellpadding=1 | ||
|- style="height:34px;width:32px;text-align:center" | |- style="height:34px;width:32px;text-align:center" | ||
!''SC2 ships'' | !''SC2 ships'' | ||
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=avatar|xsize=32|ysize=31}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=mauler|xsize=28|ysize=28}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=marauder|xsize=32|ysize=31}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=trader|xsize=30|ysize=30}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=nemesis|xsize=29|ysize=23}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=fury|xsize=27|ysize=20}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=probe|xsize=32|ysize=32}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=blade|xsize=13|ysize=30}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=torch|xsize=22|ysize=22}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=jugger|xsize=31|ysize=31}} |
− | |width="32px"| | + | |width="32px" align="center" bgcolor="black"|{{navimg|ship=stinger|xsize=23|ysize=24}} |
|- text-align="center" | |- text-align="center" | ||
!align=left|Max Crew | !align=left|Max Crew | ||
Line 89: | Line 90: | ||
|- text-align="center" | |- text-align="center" | ||
!align=left|Starting Energy | !align=left|Starting Energy | ||
− | |42||32||42||42||20||12||20||16||24|| | + | |42||32||42||42||20||12||20||16||24||10||10 |
|- text-align="center" | |- text-align="center" | ||
!align=left|Energy Regeneration | !align=left|Energy Regeneration | ||
− | | 1|| 1|| 1|| 1|| 1|| 0|| 0|| 1|| 1|| 0||1 | + | | 1|| 1|| 1|| 1|| 1|| 0{{ref|2}}|| 0{{ref|3}}|| 1|| 1|| 0{{ref|4}}||1 |
|- text-align="center" | |- text-align="center" | ||
!align=left|Energy Wait | !align=left|Energy Wait | ||
Line 104: | Line 105: | ||
|- text-align="center" | |- text-align="center" | ||
!align=left|Special Energy Cost | !align=left|Special Energy Cost | ||
− | | 1||16|| | + | | 1||16||21||20|| 0|| 2|| 0|| 1|| 1|| 1||7 |
|- text-align="center" | |- text-align="center" | ||
!align=left|Special Wait | !align=left|Special Wait | ||
Line 124: | Line 125: | ||
|10|| 5||10|| 7|| 4|| 1|| 1|| 4|| 7|| 8||5 | |10|| 5||10|| 7|| 4|| 1|| 1|| 4|| 7|| 8||5 | ||
|} | |} | ||
+ | |||
+ | |||
+ | ==Explanation of properties== | ||
+ | ;Max Crew: maximum number of crew members | ||
+ | ;Starting Crew: number of crew that the ship starts a battle with | ||
+ | ;Max Energy: maximum energy level of the ship's batteries | ||
+ | ;Starting Energy: energy level that the ship starts a battle with | ||
+ | ;Energy Regeneration: amount of energy regained per recharge | ||
+ | ;Energy Wait: number of frames in between recharges | ||
+ | ;Weapon Energy Cost: amount of energy used for single firing of the primary weapon | ||
+ | ;Weapon Wait: minimum number of frames in between firings of the primary weapon | ||
+ | ;Special Energy Cost: amount of energy used for single use of the special power | ||
+ | ;Special Wait: minimum number of frames in between uses of the special power | ||
+ | ;Max Thrust: maximum speed of ship in world units per frame | ||
+ | ;Thrust Increment: amount by which the speed increases as ship is thrusting | ||
+ | ;Thrust Wait: number of frames in between increases in the ship's speed while thrusting | ||
+ | ;Turn Wait: number of frames in between changes in the ship's orientation when rotating | ||
+ | ;Ship Mass: | ||
+ | |||
+ | ==See also== | ||
+ | *[[List of ships]] | ||
+ | *[[Table of ship values]] | ||
+ | |||
+ | ==Notes and references== | ||
+ | {{note|1}}''The delay timer to regenerate a Umgah Drone's batteries resets every time it uses its primary weapon, the anti-matter cone. In fact, this is true of most ships; the effect is only readily visible on the Drone, though.'' | ||
+ | {{note|2}}''A Pkunk Fury recharges its batteries through its special power. Each use of the special power regenerates two units of energy.'' | ||
+ | {{note|3}}''A Slylandro Probe must use its special power to regenerate energy by pulverizing a nearby asteroid. A single asteroid is sufficient to completely recharge the Probe's batteries.'' | ||
+ | {{note|4}}''An Utwig Jugger regenerates its energy by using its special power, its shielding capability, to absorb the destructive power of its enemy's weapon into the Jugger's batteries.'' | ||
+ | |||
+ | [[Category:Game mechanics]] | ||
+ | [[Category:Ships| Table of ship values]] |
Latest revision as of 21:00, 16 July 2012
SC1 ships | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Crew | 20 | 6 | 36 | 18 | 22 | 20 | 20 | 20 | 6 | 30 | 42 | 10 | 42 | 20 | 20 |
Starting Crew | 20 | 6 | 36 | 18 | 22 | 20 | 20 | 20 | 6 | 30 | 12 | 10 | 42 | 20 | 20 |
Max Energy | 24 | 20 | 30 | 18 | 16 | 10 | 10 | 40 | 4 | 10 | 16 | 30 | 42 | 40 | 10 |
Starting Energy | 24 | 20 | 30 | 18 | 16 | 10 | 10 | 40 | 4 | 10 | 16 | 30 | 42 | 40 | 10 |
Energy Regeneration | 1 | 1 | 1 | 1 | 4 | 2 | 1 | 1 | 1 | 1 | 1 | 30 | 1 | 1 | 2 |
Energy Wait | 8 | 6 | 4 | 8 | 4 | 6 | 6 | 4 | 9 | 10 | 6 | 1501 | 6 | 8 | 6 |
Weapon Energy Cost | 3 | 2 | 5 | 9 | 1 | 1 | 1 | 20 | 1 | 2 | 1 | 0 | 6 | 1 | 1 |
Weapon Wait | 0 | 1 | 0 | 10 | 0 | 0 | 20 | 5 | 3 | 0 | 8 | 0 | 6 | 0 | 0 |
Special Energy Cost | 2 | 3 | 30 | 4 | 3 | 10 | 10 | 40 | 0 | 3 | 5 | 1 | 8 | 2 | 3 |
Special Wait | 0 | 2 | 0 | 9 | 13 | 0 | 0 | 0 | 0 | 7 | 10 | 2 | 9 | 7 | 2 |
Max Thrust | 24 | 40 | 27 | 24 | 25 | 20 | 50 | 27 | 35 | 48 | 36 | 18 | 30 | 21 | 30 |
Thrust Increment | 3 | 40 | 3 | 3 | 5 | 5 | 10 | 9 | 5 | 12 | 9 | 6 | 6 | 7 | 6 |
Thrust Wait | 0 | 0 | 4 | 4 | 0 | 1 | 0 | 6 | 0 | 1 | 1 | 3 | 6 | 4 | 2 |
Turn Wait | 4 | 0 | 6 | 1 | 2 | 2 | 14 | 6 | 1 | 1 | 1 | 4 | 4 | 6 | 2 |
Ship Mass | 6 | 1 | 10 | 6 | 7 | 3 | 3 | 7 | 1 | 7 | 2 | 1 | 10 | 6 | 3 |
Note that these values relate to Star Control 2 / The Ur-Quan Masters; there are slight differences compared to Star Control 1.
SC2 ships | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Max Crew | 42 | 14 | 42 | 20 | 16 | 8 | 12 | 12 | 8 | 20 | 10 |
Starting Crew | 42 | 14 | 42 | 20 | 16 | 8 | 12 | 12 | 8 | 20 | 10 |
Max Energy | 42 | 32 | 42 | 42 | 20 | 12 | 20 | 16 | 24 | 20 | 10 |
Starting Energy | 42 | 32 | 42 | 42 | 20 | 12 | 20 | 16 | 24 | 10 | 10 |
Energy Regeneration | 1 | 1 | 1 | 1 | 1 | 02 | 03 | 1 | 1 | 04 | 1 |
Energy Wait | 1 | 50 | 4 | 4 | 6 | 0 | 10 | 4 | 6 | 0 | 4 |
Weapon Energy Cost | 2 | 4 | 6 | 5 | 6 | 1 | 2 | 1 | 2 | 0 | 1 |
Weapon Wait | 0 | 10 | 6 | 1 | 4 | 0 | 17 | 2 | 12 | 7 | 0 |
Special Energy Cost | 1 | 16 | 21 | 20 | 0 | 2 | 0 | 1 | 1 | 1 | 7 |
Special Wait | 0 | 30 | 9 | 20 | 12 | 16 | 20 | 0 | 0 | 12 | 6 |
Max Thrust | 35 | 20 | 30 | 36 | 35 | 64 | 60 | 40 | 28 | 36 | 40 |
Thrust Increment | 7 | 2 | 6 | 6 | 5 | 16 | 60 | 8 | 7 | 6 | 10 |
Thrust Wait | 5 | 1 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 6 | 0 |
Turn Wait | 3 | 4 | 4 | 4 | 1 | 0 | 0 | 1 | 1 | 1 | 1 |
Ship Mass | 10 | 5 | 10 | 7 | 4 | 1 | 1 | 4 | 7 | 8 | 5 |
Explanation of properties[edit]
- Max Crew
- maximum number of crew members
- Starting Crew
- number of crew that the ship starts a battle with
- Max Energy
- maximum energy level of the ship's batteries
- Starting Energy
- energy level that the ship starts a battle with
- Energy Regeneration
- amount of energy regained per recharge
- Energy Wait
- number of frames in between recharges
- Weapon Energy Cost
- amount of energy used for single firing of the primary weapon
- Weapon Wait
- minimum number of frames in between firings of the primary weapon
- Special Energy Cost
- amount of energy used for single use of the special power
- Special Wait
- minimum number of frames in between uses of the special power
- Max Thrust
- maximum speed of ship in world units per frame
- Thrust Increment
- amount by which the speed increases as ship is thrusting
- Thrust Wait
- number of frames in between increases in the ship's speed while thrusting
- Turn Wait
- number of frames in between changes in the ship's orientation when rotating
- Ship Mass
See also[edit]
Notes and references[edit]
- 1The delay timer to regenerate a Umgah Drone's batteries resets every time it uses its primary weapon, the anti-matter cone. In fact, this is true of most ships; the effect is only readily visible on the Drone, though.
- 2A Pkunk Fury recharges its batteries through its special power. Each use of the special power regenerates two units of energy.
- 3A Slylandro Probe must use its special power to regenerate energy by pulverizing a nearby asteroid. A single asteroid is sufficient to completely recharge the Probe's batteries.
- 4An Utwig Jugger regenerates its energy by using its special power, its shielding capability, to absorb the destructive power of its enemy's weapon into the Jugger's batteries.