Difference between revisions of "Dnyarri"
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− | The Dnyarri were an | + | The '''Dnyarri''' were an ancient, extremely evil, highly intelligent and lazy{{ref|1}} race capable of [[mental compulsion]] (a single Dnyarri could psychically control an entire planet){{ref|2}}. They resembled large, brown toads with two suckers at the end of each of the four legs, a grossly pulsating skull and sinister looking face. Their discovery by a young [[Ur-Quan]] scout allowed the psychic Dnyarri to quickly dominate the [[Sentient Milieu]]. The Ur-Quan were enslaved for thousands of years under the Dnyarri's yoke, and were eventually split in to the [[Ur-Quan Kzer-Za|Kzer-Za]] and the [[Ur-Quan Kohr-Ah|Kohr-Ah.]] |
− | * | + | |
+ | The Dnyarri favored the [[Ur-Quan]] over the other species of the Milieu, due to their weak resistance to mind control. They used the Ur-Quan to wipe out many member races of the Milieu over time. During this period, the Dnyarri re-engineered the Ur-Quan DNA into two types, the green (Kzer-Za) who were the political leaders and scientists, and the black (Kohr-Ah) who were the builders, warriors, and general "do"ers. | ||
+ | |||
+ | After the Dnyarri had grown complacent, and had given some time free to the Ur-Quan, the Green Ur-Quan researcher [[Kzer-Za (Character)|Kzer-Za]] found out that the Dnyarri had to disconnect from a slave's mind if the slave experienced extreme pain. Kzer-za broadcast this discovery to the rest of the Ur-Quan, who started inflicting pain and agony upon themselves to relinquish their minds from the Dnyarri control. The freed Ur-Quan slaughtered the Dnyarri en masse. | ||
+ | |||
+ | Death wasn't a good enough punishment for the Dnyarri in the eyes of the Ur-Quan. As they had been engineered, so too did the Ur-Quan re-engineer the Dnyarri into sub-sentience, making eternal slaves of them, using them to communicate for them whenever they communicated with a species they felt was less advanced than they were (which was often). These [[Talking Pet]]s are used aboard all [[Dreadnought]] and [[Marauder]] vessels. | ||
+ | |||
+ | The [[Arilou]] recently found a [[Talking Pet (device)|Talking Pet]] in the wreckage of a Dreadnought at Alpha Pavonis VII. They took it to the [[Umgah]] at Beta Orionis to heal it back to health. The Umgah, unfortunately, nursed it back to full, sentient, evil health, complete with its mind control powers. | ||
+ | |||
+ | The Arilou, [[Chenjesu]] and the Ur-Quan describe the Dnyarri as the most evil race known to this galaxy. The [[Taalo]] fled to [[*Pretty Space*]] because of the Dnyarri, at least according to the [[Orz]]. | ||
+ | |||
+ | Some have speculated that the Hypno-Toad from Futurama may be a reference to the Dnyarri, including [[Paul Reiche III]]{{ref|3}}. | ||
+ | |||
+ | ==Notes and references== | ||
+ | {{note|1}}{{IRC1998}} | ||
+ | ::<Deep-Reep> i wonder what a dnyarri ship would look like. | ||
+ | ::<Fwiffo> About Dynarri Ships: They are lazy as they are evil. They would never work up a sweat designing or building anything new when they could just take a ship technology from a thrall race. | ||
+ | {{note|2}}''[[Role Playing Resource Guide]], p. 24.'' | ||
+ | {{note|3}} [https://forum.uqm.stack.nl/index.php?topic=1651.0 Forum post on UQM website] | ||
+ | [[Category:Races]] | ||
+ | [[Category:Dnyarri]] |
Latest revision as of 23:02, 27 November 2019
The Dnyarri were an ancient, extremely evil, highly intelligent and lazy1 race capable of mental compulsion (a single Dnyarri could psychically control an entire planet)2. They resembled large, brown toads with two suckers at the end of each of the four legs, a grossly pulsating skull and sinister looking face. Their discovery by a young Ur-Quan scout allowed the psychic Dnyarri to quickly dominate the Sentient Milieu. The Ur-Quan were enslaved for thousands of years under the Dnyarri's yoke, and were eventually split in to the Kzer-Za and the Kohr-Ah.
The Dnyarri favored the Ur-Quan over the other species of the Milieu, due to their weak resistance to mind control. They used the Ur-Quan to wipe out many member races of the Milieu over time. During this period, the Dnyarri re-engineered the Ur-Quan DNA into two types, the green (Kzer-Za) who were the political leaders and scientists, and the black (Kohr-Ah) who were the builders, warriors, and general "do"ers.
After the Dnyarri had grown complacent, and had given some time free to the Ur-Quan, the Green Ur-Quan researcher Kzer-Za found out that the Dnyarri had to disconnect from a slave's mind if the slave experienced extreme pain. Kzer-za broadcast this discovery to the rest of the Ur-Quan, who started inflicting pain and agony upon themselves to relinquish their minds from the Dnyarri control. The freed Ur-Quan slaughtered the Dnyarri en masse.
Death wasn't a good enough punishment for the Dnyarri in the eyes of the Ur-Quan. As they had been engineered, so too did the Ur-Quan re-engineer the Dnyarri into sub-sentience, making eternal slaves of them, using them to communicate for them whenever they communicated with a species they felt was less advanced than they were (which was often). These Talking Pets are used aboard all Dreadnought and Marauder vessels.
The Arilou recently found a Talking Pet in the wreckage of a Dreadnought at Alpha Pavonis VII. They took it to the Umgah at Beta Orionis to heal it back to health. The Umgah, unfortunately, nursed it back to full, sentient, evil health, complete with its mind control powers.
The Arilou, Chenjesu and the Ur-Quan describe the Dnyarri as the most evil race known to this galaxy. The Taalo fled to *Pretty Space* because of the Dnyarri, at least according to the Orz.
Some have speculated that the Hypno-Toad from Futurama may be a reference to the Dnyarri, including Paul Reiche III3.
Notes and references[edit]
- 1From the 1998 IRC chat with Toys for Bob (Fwiffo is both Fred Ford and Paul Reiche III here):
- <Deep-Reep> i wonder what a dnyarri ship would look like.
- <Fwiffo> About Dynarri Ships: They are lazy as they are evil. They would never work up a sweat designing or building anything new when they could just take a ship technology from a thrall race.
- 2Role Playing Resource Guide, p. 24.
- 3 Forum post on UQM website