Difference between revisions of "Campaign for a new Star Control"

From Ultronomicon
Jump to navigation Jump to search
m (minor wikification)
 
(14 intermediate revisions by 9 users not shown)
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
  
This page is intended as a place to collect and structure ideas on how to convince Activision to let TFB create a new Star Control game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause.
+
This page is intended as a place to collect and structure ideas on how to convince [[Activision]] to let [[TFB]] create '''a new [[Star Control]]''' game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause.
  
 
__TOC__
 
__TOC__
Line 13: Line 13:
 
* Star Control stickers
 
* Star Control stickers
 
* UQM CDs
 
* UQM CDs
* ...
+
* Star Control Pins
 
+
* Star Control Clothing
  
 
= Arguments in favor of a new Star Control =
 
= Arguments in favor of a new Star Control =
Line 30: Line 30:
 
* upgrading
 
* upgrading
 
* discovery
 
* discovery
 +
* massively single-player
 +
* non-linear storyline
 
* ...
 
* ...
  
=== Other successful games which shares these aspects ===
+
=== Other successful games which share these aspects ===
...
+
* Homeworld (also HW Cataclysm, HW II)
 +
* Wing Commander IV
 +
* Freelancer (from Microsoft)
  
 
== The concepts behind SC2 appeal to gamers today ==
 
== The concepts behind SC2 appeal to gamers today ==
Line 40: Line 44:
  
 
== SC2 has influenced the creation of other successful games ==
 
== SC2 has influenced the creation of other successful games ==
Need references. Please fill in.
+
Need references. Please fill in and include references to quotes by the actual designers. A game just being similar to SC2 is not substantial enough.
 +
 
 +
*Galactic Civilizations 2, especially storywise (Drengin = Ur-Quan Kzer-Za, Korath = Ur-Quan Kor-Ah)
  
 
== SC has the potential to become a successful franchise ==
 
== SC has the potential to become a successful franchise ==
Line 58: Line 64:
 
* Star Trek DAC
 
* Star Trek DAC
 
* Spore
 
* Spore
 +
* Space Rangers 1&2
 
* Infinite Space
 
* Infinite Space
  
 
= See also =
 
= See also =
* [https://forum.uqm.stack.nl/index.php?topic=4666.0'' "Campaign for a New Star Control" thread on the UQM forum]
+
* [http://forum.uqm.stack.nl/index.php?topic=4666.0'' "Campaign for a New Star Control" thread on the UQM forum]

Latest revision as of 08:48, 16 April 2010

This page is a stub. We encourage you to edit and improve it.


This page is intended as a place to collect and structure ideas on how to convince Activision to let TFB create a new Star Control game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause.

Campaign ideas[edit]

Directly addressing Activision[edit]

We need good arguments as to why a sequel to SC2 stands a good chance of making Activision a good deal of money, not just why SC is such a great game.

Increase public exposure to Star Control[edit]

  • Star Control stickers
  • UQM CDs
  • Star Control Pins
  • Star Control Clothing

Arguments in favor of a new Star Control[edit]

There is a broad support for SC2/UQM[edit]

  • UQM download numbers

Games which are similar (in some way) to SC2 are currently successful[edit]

Aspects of SC2[edit]

  • humor
  • space
  • adventure
  • great story
  • upgrading
  • discovery
  • massively single-player
  • non-linear storyline
  • ...

Other successful games which share these aspects[edit]

  • Homeworld (also HW Cataclysm, HW II)
  • Wing Commander IV
  • Freelancer (from Microsoft)

The concepts behind SC2 appeal to gamers today[edit]

  • UQM is still finding new fans among the latest generation of gamers
  • recognition of SC2/UQM in recent publications (need references)

SC2 has influenced the creation of other successful games[edit]

Need references. Please fill in and include references to quotes by the actual designers. A game just being similar to SC2 is not substantial enough.

  • Galactic Civilizations 2, especially storywise (Drengin = Ur-Quan Kzer-Za, Korath = Ur-Quan Kor-Ah)

SC has the potential to become a successful franchise[edit]

  • SC2 has left a lasting impression on those who played it (see the petition)
  • after 17 years, SC2 still has an active following

SC has something to offer to Activision which is missing in their current lineup of games[edit]

Active franchises and current games which Activision has:

  • Call of Duty
  • Guitar Hero
  • Spider-Man
  • Marvel Ultimate Alliance
  • Tony Hawk

Successful games/franchises which share aspects with SC2 or are inspired by it, by competitors of Activision:

  • Mass Effect
  • Star Trek DAC
  • Spore
  • Space Rangers 1&2
  • Infinite Space

See also[edit]