Difference between revisions of "Campaign for a new Star Control"
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− | This page is intended as a place to collect and structure ideas on how to convince Activision to let TFB create a new Star Control game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause. | + | This page is intended as a place to collect and structure ideas on how to convince [[Activision]] to let [[TFB]] create '''a new [[Star Control]]''' game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause. |
__TOC__ | __TOC__ | ||
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* Star Control stickers | * Star Control stickers | ||
* UQM CDs | * UQM CDs | ||
− | * | + | * Star Control Pins |
− | + | * Star Control Clothing | |
= Arguments in favor of a new Star Control = | = Arguments in favor of a new Star Control = | ||
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* upgrading | * upgrading | ||
* discovery | * discovery | ||
+ | * massively single-player | ||
+ | * non-linear storyline | ||
* ... | * ... | ||
− | === Other successful games which | + | === Other successful games which share these aspects === |
+ | * Homeworld (also HW Cataclysm, HW II) | ||
+ | * Wing Commander IV | ||
+ | * Freelancer (from Microsoft) | ||
== The concepts behind SC2 appeal to gamers today == | == The concepts behind SC2 appeal to gamers today == |
Latest revision as of 08:48, 16 April 2010
This page is a stub. We encourage you to edit and improve it. |
This page is intended as a place to collect and structure ideas on how to convince Activision to let TFB create a new Star Control game once they finished their current project in the summer of 2010, as well as a repository of arguments which can be used in support of this cause.
Campaign ideas[edit]
Directly addressing Activision[edit]
We need good arguments as to why a sequel to SC2 stands a good chance of making Activision a good deal of money, not just why SC is such a great game.
Increase public exposure to Star Control[edit]
- Star Control stickers
- UQM CDs
- Star Control Pins
- Star Control Clothing
Arguments in favor of a new Star Control[edit]
There is a broad support for SC2/UQM[edit]
- UQM download numbers
Games which are similar (in some way) to SC2 are currently successful[edit]
Aspects of SC2[edit]
- humor
- space
- adventure
- great story
- upgrading
- discovery
- massively single-player
- non-linear storyline
- ...
[edit]
- Homeworld (also HW Cataclysm, HW II)
- Wing Commander IV
- Freelancer (from Microsoft)
The concepts behind SC2 appeal to gamers today[edit]
- UQM is still finding new fans among the latest generation of gamers
- recognition of SC2/UQM in recent publications (need references)
SC2 has influenced the creation of other successful games[edit]
Need references. Please fill in and include references to quotes by the actual designers. A game just being similar to SC2 is not substantial enough.
- Galactic Civilizations 2, especially storywise (Drengin = Ur-Quan Kzer-Za, Korath = Ur-Quan Kor-Ah)
SC has the potential to become a successful franchise[edit]
- SC2 has left a lasting impression on those who played it (see the petition)
- after 17 years, SC2 still has an active following
SC has something to offer to Activision which is missing in their current lineup of games[edit]
Active franchises and current games which Activision has:
- Call of Duty
- Guitar Hero
- Spider-Man
- Marvel Ultimate Alliance
- Tony Hawk
Successful games/franchises which share aspects with SC2 or are inspired by it, by competitors of Activision:
- Mass Effect
- Star Trek DAC
- Spore
- Space Rangers 1&2
- Infinite Space