Super-Melee: Difference between revisions
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[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
Revision as of 06:34, 1 March 2006

Super Melee was first introduced in Star Control II. It is an improvement over the standard melee found in Star Control I which pitted the hierarchy against the alliance in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five ships available in Star Control II.
Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are.
For tips on playing, see Multiplayer Melee Suggestions.