Difference between revisions of "Super-Melee"
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[[Super Melee]] was first introduced in [[Star Control II]]. It is an improvement over the standard melee found in [[Star Control I]] which pitted the [[Ur-Quan Hierarchy|hierarchy]] against the [[Alliance of Free Stars|alliance]] in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five [[List of ships|ships]] available in Star Control II. | [[Super Melee]] was first introduced in [[Star Control II]]. It is an improvement over the standard melee found in [[Star Control I]] which pitted the [[Ur-Quan Hierarchy|hierarchy]] against the [[Alliance of Free Stars|alliance]] in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five [[List of ships|ships]] available in Star Control II. | ||
− | Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are. | + | Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are. Weak cyborg cannot use secondary weapons of its ships (except [[Pkunk]] [[Fury]] and [[Slylandro]] [[Probe]]). |
For tips on playing, see [[Multiplayer Melee Suggestions]]. | For tips on playing, see [[Multiplayer Melee Suggestions]]. | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 17:35, 1 July 2006
Super Melee was first introduced in Star Control II. It is an improvement over the standard melee found in Star Control I which pitted the hierarchy against the alliance in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five ships available in Star Control II.
Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are. Weak cyborg cannot use secondary weapons of its ships (except Pkunk Fury and Slylandro Probe).
For tips on playing, see Multiplayer Melee Suggestions.