Difference between revisions of "Blade"
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==Armament== | ==Armament== | ||
===Primary=== | ===Primary=== | ||
− | The | + | The corrosive "glob weapon" may cause a small amount of damage per shot, but it compensates for this with a high firing rate. Even when out of battery, the gun’s firing rate remains high and its range, equalling the [[Kzer-Za|Ur-Quan]] [[Dreadnought]] and the [[Syreen]] [[Penetrator]], can prove deadly. |
===Secondary=== | ===Secondary=== | ||
− | The Blade is outfitted with | + | The Blade is outfitted with an advanced maneuvering system that enables it to change course without the need to turn. It takes a lot of practice to master the tricky maneuvering system, but when correctly used, it can be used to sidestep incoming fire or strafe into a firing position. It is especially effective against slow-firing ships such as the Dreadnought or [[Kohr-Ah]] [[Marauder]]. |
==Tactical Overview== | ==Tactical Overview== |
Revision as of 20:07, 17 April 2007
The Supox Blade is a largely underrated ship. Its rapid fire capability can pound an unwary enemy and the lateral thrusting, when properly used, is nearly as good as the Arilou Skiff's Hyperspace shunts in evading shots.
The Blade is quick and agile with a fair turn-rate, allowing it to considerably hamper enemy targeting efforts. Its slender form makes it harder to hit her.
Armament
Primary
The corrosive "glob weapon" may cause a small amount of damage per shot, but it compensates for this with a high firing rate. Even when out of battery, the gun’s firing rate remains high and its range, equalling the Ur-Quan Dreadnought and the Syreen Penetrator, can prove deadly.
Secondary
The Blade is outfitted with an advanced maneuvering system that enables it to change course without the need to turn. It takes a lot of practice to master the tricky maneuvering system, but when correctly used, it can be used to sidestep incoming fire or strafe into a firing position. It is especially effective against slow-firing ships such as the Dreadnought or Kohr-Ah Marauder.
Tactical Overview
The Blade is a fair adversary that shouldn’t be taken lightly.
Strong against: VUX Intruder, Ilwrath Avenger, Utwig Jugger. The Chmmr Avatar can neutralize almost all incoming projectiles, but it is possible for a skilled and patient Blade captain to wear down the Zapsats, and once they are gone, the superior range of the Blade's weapons will win the day. Careful use of side- and backstepping, combined with the persistant rapid-fire primary weapon allows the Blade to make short work of Marines sent by Orz Nemesis ships or Fighters sent by Ur-Quan Dreadnoughts, rendering them useless.
Weak against: Chenjesu Broodhome – The crystalline shards put the Lateral-Sidestepping into a real problem. Arilou Skiff, Slylandro Probe and Pkunk Fury can convey quick hit-n-run attacks on the Blade.