Difference between revisions of "Table of ship properties"
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(SC1 ship statistics are for SC2) |
Fyzixfighter (talk | contribs) (notes for some of the unique cases) |
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!align=left|Energy Wait | !align=left|Energy Wait | ||
− | | 8|| 6|| 4|| 8|| 4|| 6|| 6|| 4|| 9||10|| 6||150||6|| 8|| 6 | + | | 8|| 6|| 4|| 8|| 4|| 6|| 6|| 4|| 9||10|| 6||150{{ref|1}}||6|| 8|| 6 |
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!align=left|Weapon Energy Cost | !align=left|Weapon Energy Cost | ||
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− | | 1|| 1|| 1|| 1|| 1|| 0|| 0|| 1|| 1|| 0||1 | + | | 1|| 1|| 1|| 1|| 1|| 0{{ref|2}}|| 0{{ref|3}}|| 1|| 1|| 0{{ref|4}}||1 |
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*[[List of ships]] | *[[List of ships]] | ||
*[[Table of ship values]] | *[[Table of ship values]] | ||
+ | |||
+ | ==Notes and references== | ||
+ | {{note|1}}''The delay timer to regenerate a Umgah Drone's batteries resets every time it uses its primary weapon, the anti-matter cone.'' | ||
+ | {{note|2}}''A Pkunk Fury recharges its batteries through its special power. Each use of the special power regenerates two units of energy.'' | ||
+ | {{note|3}}''A Slylandro Probe must use its special power to regenerate energy by pulverizing a nearby asteroid. A single asteroid is sufficient to completely recharge the Probe's batteries.'' | ||
+ | {{note|4}}''An Utwig Jugger regenerates its energy by using its special power, its shielding capability, to absorb the destructive power of its enemy's weapon into the Jugger's batteries.'' | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[Category:Ships| Table of ship values]] | [[Category:Ships| Table of ship values]] |
Revision as of 19:38, 26 March 2008
SC1 ships | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Max Crew | 20 | 6 | 36 | 18 | 22 | 20 | 20 | 20 | 6 | 30 | 42 | 10 | 42 | 20 | 20 |
Starting Crew | 20 | 6 | 36 | 18 | 22 | 20 | 20 | 20 | 6 | 30 | 12 | 10 | 42 | 20 | 20 |
Max Energy | 24 | 20 | 30 | 18 | 16 | 10 | 10 | 40 | 4 | 10 | 16 | 30 | 42 | 40 | 10 |
Starting Energy | 24 | 20 | 30 | 18 | 16 | 10 | 10 | 40 | 4 | 10 | 16 | 30 | 42 | 40 | 10 |
Energy Regeneration | 1 | 1 | 1 | 1 | 4 | 2 | 1 | 1 | 1 | 1 | 1 | 30 | 1 | 1 | 2 |
Energy Wait | 8 | 6 | 4 | 8 | 4 | 6 | 6 | 4 | 9 | 10 | 6 | 1501 | 6 | 8 | 6 |
Weapon Energy Cost | 3 | 2 | 5 | 9 | 1 | 1 | 1 | 20 | 1 | 2 | 1 | 0 | 6 | 1 | 1 |
Weapon Wait | 0 | 1 | 0 | 10 | 0 | 0 | 20 | 5 | 3 | 0 | 8 | 0 | 6 | 0 | 0 |
Special Energy Cost | 2 | 3 | 30 | 4 | 3 | 10 | 10 | 40 | 0 | 3 | 5 | 1 | 8 | 2 | 3 |
Special Wait | 0 | 2 | 0 | 9 | 13 | 0 | 0 | 0 | 0 | 7 | 10 | 2 | 9 | 7 | 2 |
Max Thrust | 24 | 40 | 27 | 24 | 25 | 20 | 50 | 27 | 35 | 48 | 36 | 18 | 30 | 21 | 30 |
Thrust Increment | 3 | 40 | 3 | 3 | 5 | 5 | 10 | 9 | 5 | 12 | 9 | 6 | 6 | 7 | 6 |
Thrust Wait | 0 | 0 | 4 | 4 | 0 | 1 | 0 | 6 | 0 | 1 | 1 | 3 | 6 | 4 | 2 |
Turn Wait | 4 | 0 | 6 | 1 | 2 | 2 | 14 | 6 | 1 | 1 | 1 | 4 | 4 | 6 | 2 |
Ship Mass | 6 | 1 | 10 | 6 | 7 | 3 | 3 | 7 | 1 | 7 | 2 | 1 | 10 | 6 | 3 |
Note that these values relate to Star Control 2 / The Ur-Quan Masters; there are slight differences compared to Star Control 1.
SC2 ships | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Max Crew | 42 | 14 | 42 | 20 | 16 | 8 | 12 | 12 | 8 | 20 | 10 |
Starting Crew | 42 | 14 | 42 | 20 | 16 | 8 | 12 | 12 | 8 | 20 | 10 |
Max Energy | 42 | 32 | 42 | 42 | 20 | 12 | 20 | 16 | 24 | 20 | 10 |
Starting Energy | 42 | 32 | 42 | 42 | 20 | 12 | 20 | 16 | 24 | 10 | 10 |
Energy Regeneration | 1 | 1 | 1 | 1 | 1 | 02 | 03 | 1 | 1 | 04 | 1 |
Energy Wait | 1 | 50 | 4 | 4 | 6 | 0 | 10 | 4 | 6 | 0 | 4 |
Weapon Energy Cost | 2 | 4 | 6 | 5 | 6 | 1 | 2 | 1 | 2 | 0 | 1 |
Weapon Wait | 0 | 10 | 6 | 1 | 4 | 0 | 17 | 2 | 12 | 7 | 0 |
Special Energy Cost | 1 | 16 | 1 | 20 | 0 | 2 | 0 | 1 | 1 | 1 | 7 |
Special Wait | 0 | 30 | 9 | 20 | 12 | 16 | 20 | 0 | 0 | 12 | 6 |
Max Thrust | 35 | 20 | 30 | 36 | 35 | 64 | 60 | 40 | 28 | 36 | 40 |
Thrust Increment | 7 | 2 | 6 | 6 | 5 | 16 | 60 | 8 | 7 | 6 | 10 |
Thrust Wait | 5 | 1 | 4 | 4 | 0 | 0 | 0 | 0 | 0 | 6 | 0 |
Turn Wait | 3 | 4 | 4 | 4 | 1 | 0 | 0 | 1 | 1 | 1 | 1 |
Ship Mass | 10 | 5 | 10 | 7 | 4 | 1 | 1 | 4 | 7 | 8 | 5 |
Explanation of properties
- Max Crew
- maximum number of crew members
- Starting Crew
- number of crew that the ship starts a battle with
- Max Energy
- maximum energy level of the ship's batteries
- Starting Energy
- energy level that the ship starts a battle with
- Energy Regeneration
- amount of energy regained per recharge
- Energy Wait
- number of frames in between recharges
- Weapon Energy Cost
- amount of energy used for single firing of the primary weapon
- Weapon Wait
- minimum number of frames in between firings of the primary weapon
- Special Energy Cost
- amount of energy used for single use of the special power
- Special Wait
- minimum number of frames in between uses of the special power
- Max Thrust
- maximum speed of ship in world units per frame
- Thrust Increment
- amount by which the speed increases as ship is thrusting
- Thrust Wait
- number of frames in between increases in the ship's speed while thrusting
- Turn Wait
- number of frames in between changes in the ship's orientation when rotating
- Ship Mass
See also
Notes and references
- 1The delay timer to regenerate a Umgah Drone's batteries resets every time it uses its primary weapon, the anti-matter cone.
- 2A Pkunk Fury recharges its batteries through its special power. Each use of the special power regenerates two units of energy.
- 3A Slylandro Probe must use its special power to regenerate energy by pulverizing a nearby asteroid. A single asteroid is sufficient to completely recharge the Probe's batteries.
- 4An Utwig Jugger regenerates its energy by using its special power, its shielding capability, to absorb the destructive power of its enemy's weapon into the Jugger's batteries.