Difference between revisions of "Drone"
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==Tactical Overview== | ==Tactical Overview== | ||
− | The Drone has a unique system for regenerating energy. Instead of gaining one unit at a time, its reserves are completely replenished after a set period of inactivity. If the drone uses its retro-propulsion system or | + | The Drone has a unique system for regenerating energy. Instead of gaining one unit at a time, its reserves are completely replenished after a set period of inactivity. If the drone uses its retro-propulsion system or antimatter cone, the timer will be reset. Conventional thrust does not affect this timer. The Drone is particularly vulnerable while it is waiting to reload. Staying alive long enough to recover energy with the antimatter cone turned off is very difficult, sometimes even impossible. The danger of this situation can be minimized by using only part of the battery for an attack run, then the rest to disengage, though this may not be feasible depending on what the Drone is up against. |
− | + | The Drone suffers from very low conventional speed and limited weapon range. Effective use of retro-propulsion is essential for bringing the antimatter cone to bear on enemy craft. Retro-propulsion allows the Drone to move faster than any other known ship, but is limited by its rapid energy consumption. Without precise use of this subsystem, the Drone will easily be outmaneuvered and blasted apart from beyond its reach. | |
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{{ShipBox|image=Drone_icon.png|link=drone|race=[[Umgah]]|crew=10|value=7|batt=30|regen=0.2|primary=Anti-matter Cone|prim-cost=0|prim-rate=0|secondary=Retro-Propulsion|sec-cost=1|sec-rate=2|speed=18|turn=0.2|accel=1.5|mass=1}} | {{ShipBox|image=Drone_icon.png|link=drone|race=[[Umgah]]|crew=10|value=7|batt=30|regen=0.2|primary=Anti-matter Cone|prim-cost=0|prim-rate=0|secondary=Retro-Propulsion|sec-cost=1|sec-rate=2|speed=18|turn=0.2|accel=1.5|mass=1}} |
Revision as of 20:44, 21 June 2009
The Umgah Drone has all the wit and subtlety of its makers. That is to say, even they think it's funny. The drone is a study in the unexpected. At one moment it can be slowly moving away, only to reverse direction at a speed to make even an Arilou's head spin. Its front looks like its back and when its weapon system comes on line, well, then everyone stops laughing. Usually because they've been annihilated at the molecular level.
The Drone turns slow and slowly accelerates to a slow maximum speed when using its normal propulsion system. This is generally used for delicate maneuvering and is not of much use in combat.
Armament
Primary
The front of the vessel houses a massive anti-matter vent, which controls the ship's primary weapon, the anti-matter cone. When the cone is activated, it produces a barrier that arcs in front of the vessel damaging anything it contacts. The cone is powerful enough to stop most projectiles, but it is largely ineffective as a shield due to the Drone's slow turning rate. The anti-matter cone does not consume battery power, but the Drone will not regenerate fuel while the cone is active.
Secondary
The Drone's retro-propulsion system allows it to reverse at high speed in a series of "jumps". It can be used to catch enemy ships off-guard during a dogfight and trap them in its anti-matter cone, as well as propelling the drone to safety from amidst the heat of battle. While travelling in reverse "zip" mode, the drone is not affected by gravity and loses all momentum when the retro-propulsion system is deactivated. The system consumes fuel rapidly, so it is most effective when used tactically (rather than casually).
Tactical Overview
The Drone has a unique system for regenerating energy. Instead of gaining one unit at a time, its reserves are completely replenished after a set period of inactivity. If the drone uses its retro-propulsion system or antimatter cone, the timer will be reset. Conventional thrust does not affect this timer. The Drone is particularly vulnerable while it is waiting to reload. Staying alive long enough to recover energy with the antimatter cone turned off is very difficult, sometimes even impossible. The danger of this situation can be minimized by using only part of the battery for an attack run, then the rest to disengage, though this may not be feasible depending on what the Drone is up against.
The Drone suffers from very low conventional speed and limited weapon range. Effective use of retro-propulsion is essential for bringing the antimatter cone to bear on enemy craft. Retro-propulsion allows the Drone to move faster than any other known ship, but is limited by its rapid energy consumption. Without precise use of this subsystem, the Drone will easily be outmaneuvered and blasted apart from beyond its reach.
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