Difference between revisions of "Talk:HyperSpace"
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== Map == | == Map == | ||
− | I noticed on the QuasiSpace page that | + | I noticed on the QuasiSpace page that someone has uploaded an annotated and enhanced (or cluttered, depending on one's tastes) image of the Deluxe Map of HyperSpace. It would be nice to have an unaltered copy of the image on this page, too.--[[Special:Contributions/172.190.24.8|172.190.24.8]] 08:46, 18 October 2012 (CEST) |
Latest revision as of 06:47, 18 October 2012
I don't think it's particularly necessary to mention the composer of the HyperSpace theme song and not the composers of the background music for TrueSpace, QuasiSpace, the Starbase and all the alien races. If we are going to mention it, we should mention that the *reason* is that HyperSpace is a more famous and more commonly used and remixed song than the others, or the reference doesn't make sense..
- It used to be part of the article, but somebody moved it into brackets at the bottom for reasons unknown... -Fadookie 05:22, 23 Nov 2004 (CET)
- I created a page about all the music (Star Control Music), and linked from here with a "See also". It might be nice to do that for all races, etc. -- SvdB 19:01, 23 Nov 2004 (CET)
- Is even that necessary? It seems to me it'd be better to just do a front-page link for the music page and link to that once, rather than cluttering every page with links to the music when it should be clear from looking at the music page what things have music for them. Someone looking for info on the music would probably just go to music rather than, say, going to the page for Arilou La'leelay to find info on who wrote the Arilou La'leelay theme. In general I'm in favor of doing more to separate the aspects of Star Control 2 the game (details about the programmers, the music, the gameplay, etc.) and Star Control 2 the story. I've been trying to consistently put information from beyond the fourth wall in brackets.
- I think that having such info on the race page could be helpful and informative. One of the main points of having a wiki is that all related pages are linked together for ease of navigation. Information on the alien race music is most definitely pertinent, as the page should eventually contain external links to download the music and its remixes, composer info, etc. This is too useful to be considered "clutter" in my opinion.-Fadookie 07:06, 24 Nov 2004 (CET)
- I agree. We shouldn't limit ourselves to three walls. The wiki software has support for sections, which can be used to separate in-story information and "out-story" information. I'd like this wiki to be as complete as possible. -- SvdB 15:31, 24 Nov 2004 (CET)
Interesting ideas about the nature of light and the physics in hyperspace. I made s light change to keep the physics consistent. If the speed of light is different in hyperspace, we really should only expect the wavelengths to go longer and not the frequency to get higher. Otherwise how do you determine whether you red shift or blueshift. A good analogy would be changing the density of air to change the speed of sound. The pitch of a guitar string goes up because the wavelength changes but the frequency is the same. I would think the same would be true as we manipulate the 'quantum ether' that determines the speed of light. Also, if we could flesh out inter-hyperspace medium and the analogy to microwave and cosmic background radiation. The two are different phenomenon. Interstellar hydrogen radiates in a very specific band - 21 cm - deep in the microwave, while cosmic background radiation is blackbody radiation from the cooling of the universe since the big bang. If you want the medium to radiate across the spectrum, probably the best thing to do is to have it radiate thermally at some temperature. We could also do away with the medium entirely and have the brane of hyperspace be at a different temperature than TrueSpace, with a blackbody spectrum that peaks in the red spectrum (or the equivalent of the red spectrum for the different speed of light). Fyzixfighter 05:43, 28 Jan 2005 (CET)
- Interesting. What I was trying to do was mess with the description to fit TFB's rather vague language about the "speed of light being different in HyperSpace" causing a "redshift" as well as maintaining an "invisible force" that slowls things down in HyperSpace. The reason for there being some sort of medium is less the red glow and more that there's something that yanks you to a dead stop relative to the galaxy if you don't keep accelerating -- as though you were moving through a sea of thick fluid that was exerting friction on you.130.58.225.137
- Aah, I see now <he says as he pulls out the old SC2 manual>. Yeah, the language is extremely vague. I'd be more willing to think that the hyperspace 'drag' is more likely due to the different laws of physics. The reason I say that is that the lack of inertia and gravity are mentioned together in the manual. Gravity and inertia are also closely tied in physics. If we posit that gravity never broke off from the other forces in the hyperspace universe, we could invoke unknown physics to claim that a direct consequence of no gravity is no inertia. Or we could say that hyperspace is in some wierd entropic state such that a very low-density interstellar medium or even the space itself could literally suck the kinetic energy from the ship. I'm just stating these possibilities because I don't think a thick medium is the only way to explain the drag. And while we're all doing the trekkie thing, would the ship and its occupants themselves be subject to the new laws of physics? Or can we invoke some kind of froonium drive to maintain truespace physics within the ship? --Fyzixfighter 18:26, 28 Jan 2005 (CET)
It's pretty clear that the ship is surrounded by some sort of "TrueSpace bubble" -- we even hear stuff about how the collision between two TrueSpace bubbles forces ships that meet each other out of HyperSpace. As far as why there's some sort of drag, the medium is the explanation I first thought of -- they don't actually say that there's "no inertia", but that inertia doesn't quite work the same way. I'm not, after all, totally sure what no inertia at all would mean, but it seems problematic to say that just removing inertia means you suddenly have Aristotelian mechanics with an absolute reference frame that you constantly slow down to when you run out of impetus. In any case, what the SC2 manual actually says is that there *is* an "invisible force that keeps slowing you down", like friction, which implies some sort of medium or something. The only way I can imagine HyperSpace being at all similar to TrueSpace and working the way it does is if *something* -- doesn't have to be ordinary matter, doesn't have to be anything we know of -- is physically present that makes up the "framework" of HyperSpace, so that there's something you can grind to a halt relative to.130.58.225.137
- I guess I did misread that statement about inertia in the manual. I agree, no inertia would play hell with basic Lagrangian mechanics. But I think that we should say that source of the invisible force is speculative. It could be a field effect, warpage/nature of hyperspace-time, the entropic state of that universe, or some other type of physics (as you put it - doesn't have to be anything we know of). To me, this medium sounds too much like a luminiferous ether. Friction might be a good analogy for the source, but it doesn't mean it is the source. As for the Truespace bubble, the only place I've ever heard of that is in reference to the Arilou homeworld and here in these articles. The manual/canon only speaks of hyperdrive fields interacting and masses intersecting as the cause of the drop out of hyperspace into truespace. If we're going to make the speed of light much larger and keep the physical laws in hyperspace similar to our own, are only real option is reducing the permeability of vacuum (can't mess with the permittivity). --Fyzixfighter 07:40, 29 Jan 2005 (CET)
I tried to find a balance between the speculation and canon on this article. I think that there is some merit to fleshing out some topics, extrapolating from the canon to what lies between the lines. But the extreme speculation (like the HyperSpatial medium and its nature) needs to be indicated as such, and not necessarily stated as fact. And some of the now excised fan-fic here actually contradicted some of the canon. I've also reordered some of the paragraphs and introduced some organizational headings so the article flows a bit better, but I'm definitely not attached to any of them. If you're so inclined let me know what you think. Fyzixfighter 02:48, 29 Aug 2005 (CEST)
IMHO, the edits are a start. I don't see any reason for going so far beyond the facts by mentioning theories that are so loosely connected to the game. It's not as if the topics discussed have any influence on the plot or even ever come up in fan talk. If we are going to include these vague theories, it should at least be clear what is fiction and what isn't. None of this "some physicists have theorized" crap. -- SvdB 17:15, 29 Aug 2005 (CEST)
- I guess then the question becomes how much between the lines should we read, and how in character are these articles meant to be. For example, the comment I made on the permeability is a natural extrapolation from two statements in the manual so I think it could be included, whereas the hyperspatial medium speculation is a much larger leap into the realm of fanfic. The medium stuff should probably then be cleaned up here and in the HyperWave Caster and QuasiSpace articles (and where ever else it appears). How would you suggest we delineate between canon and reasonable speculation in the articles? Are there any precedents in wikis for other video games? I'm not attached to any of the stuff I've put up, so no harm no foul if it's removed. This is just a community effort after all. Fyzixfighter 19:23, 30 Aug 2005 (CEST)
- My problem isn't the mentioning of a permeability constant (as long as it's made clear it's speculation). It's the lines surrounding it: "some have speculated that", "no known experiments have been conducted to determine its value or test the veracity of this hypothesis.". Words like "it may be that", "perhaps", "possibly" would be much better imho. If there are issues about which a lot of theories among fans exist, then that warrants a separate section describing all those theories, with their arguments. (I did this for the Orz page.) I don't know how other wikis do it. -- SvdB 23:33, 31 Aug 2005 (CEST)
- I understand and that works for me. I'll trim down some of my edits here then. And as for the separate sections, I think I'm of the same mind as you that this isn't that important of a topic to give each theory a separate section. I haven't yet lurked the forums, but I would imagine that this isn't a much debated topic nor does it have much importance in the plot like Orz or Juffo-Wup. Thanks for the guidance. Fyzixfighter 19:43, 1 Sep 2005 (CEST)
Dubious tag[edit]
I think that this article has come a long way since I added the Dubious tag awhile back, but there is still some things that need to be changed. So that we can move forward on getting this tag removed, can editors please indicate here what comments within this article warrant the dubious tag. Then we can discuss these points, find out whether they are supported canon, and decide on the best wording to distinguish canon and speculation. I'll start - note these are statements that I don't readily recognize from the canon or don't readily see the supporting argument for.
- The Hyperdrive generating interdimensional overlaps
- The Hyperdrive field creating a region of exotic vacuum
- Hyperspace provides a single inertial frame for timekeeping
Any others? --Fyzixfighter 20:46, 10 Nov 2005 (CET)
- Wow - been about a year since I posted this. Anyways, I just did a finally sweep and I think I got all the fan-fic/speculation (though I might have missed some). As such, I think the Dubious tag isn't needed anymore. If anyone does put it back, can you please point out what part still warrants its use. Thanks. --Fyzixfighter 05:51, 21 October 2006 (CEST)
spontaneous eruption[edit]
It is mentioned that
Forced reentry caused by two interfering Hyperdrive field into TrueSpace from random points in HyperSpace far away from a natural intrustion invariably causes the vessels to reappear near a star or rogue planetary body in TrueSpace.
Which is obviously an attempt to explain why there are planets during hyperspace combat.
But if it was possible to go and just find a planet that isn't 'on-grid' like that, then mining would be a breeze! Just hop outside sol, tell Fwiffo to interfere with your hyperspace field, and bam! You've got a whole solar system to mine. So, I think we should not try to incorporate this game mechanic into the physics.
Translation into hyperspace[edit]
Hey SvdB, just to let you know why I'm putting "translate" back in. It is a term used once in-game by the Ur-Quan when you return to unzervalt and meet up with the Dreadnought there. The conversation quote is "our ship was near enough to detect your translation into HyperSpace." "Pushing up" is only marginally used more times in-game (in the manual and once or twice in dialogue). Though, I am thinking about a way to reword that sentence to use "translation" and "pushing up" since those are the true phrases used in the canon. --Fyzixfighter 08:08, 21 October 2006 (CEST)
- Ok, you're right. Translate does belong here. No need to use the exact forms of the words though imho.
- — SvdB 08:18, 21 October 2006 (CEST)
HyperSpace "on top"[edit]
This was recently added:
- "While HyperSpace actually lies on the same 4-dimensional area as TrueSpace, it is considered to be "on top" of TrueSpace. This is reinforced by the fact that translating to HyperSpace takes energy, returning to TrueSpace does not."
Where is there an energy requirement to get into HyperSpace? Afaik, there's no fuel cost when you enter it, just to keep moving. I'm also against saying that HyperSpace is "on top". Yes, the Orz *words* could be interpreted this way, but Bukowski says that the different dimensions have different reality phases. If it's anything like phases in quantum mechanics or optics (where the phase can be represented as an angle) then it doesn't make since to talk about "above" and "below", but relative phase differences do make sense - so we can say that one dimension is in front of or behind another (once we define which direction is forward). That said, if I understand what you're trying to add, Gaeamil, the first sentence should probably be moved to the lead. --Fyzixfighter 08:10, 18 April 2007 (CEST)
- I was running off of the combat instances. It takes 5 unites of fuel to escape into HyperSpace, and a considerable amount of energy for the Arilou's shunt. That's all.--Gaeamil 09:31, 18 April 2007 (CEST)
- Ah, I see now. That information is already mentioned (in some form) in the end of the last paragraph on travel. --Fyzixfighter 16:31, 18 April 2007 (CEST)
fwiffo's comment[edit]
Wow, nice find on Fwiffo's comment. I had vague memories of someone mentioning lightyears but had never tracked it down. As to my recent edits, the one caveat to all these calculations (and maybe I should throw this over on the forums) is that this refers to the distance in HyperSpace. If it's not and is instead the distance in TrueSpace, then we still can't say what a HS distance unit is in standard units (especially since the correspondence between points in HS and TS is not linear). Also the number calculations seemed a bit off to me. Here's the conversion factor as I see it:
19 units/day*(143 c*years/233 units)*(365 days/year) = (about) 4250 c (not 11000 c).
Though I have been staring at lots of numbers and data and equations for the last couple of weeks so I might have made a math error. --Fyzixfighter 03:35, 5 May 2007 (CEST)
- Oh, oops. Looks like I divided instead of multiplying the units/day and the light-year/unit ratio. The mistake is mine. Valaggar 07:33, 5 May 2007 (CEST)
Map[edit]
I noticed on the QuasiSpace page that someone has uploaded an annotated and enhanced (or cluttered, depending on one's tastes) image of the Deluxe Map of HyperSpace. It would be nice to have an unaltered copy of the image on this page, too.--172.190.24.8 08:46, 18 October 2012 (CEST)