Difference between revisions of "User:Oldlaptop/Counter table"
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m (Actually bold definition) |
(Copyedits to Balance Mod desciption. From Shiver: Mycon mirror is a stalemate, Utwig hard-countered by Druuge, Umgah hard-countered by ZFP, Syreen and Supox hard-counter Mmrnmhrm [Balance] Shofixti soft-counters Umgah) |
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|align="center"|[[File:Avenger_icon.png|link=Avenger]] | |align="center"|[[File:Avenger_icon.png|link=Avenger]] | ||
|[[File:Drone_icon.png|link=Drone]] | |[[File:Drone_icon.png|link=Drone]] | ||
− | |[[File:Scout_icon.png|link=Scout | + | |[[File:Scout_icon.png|link=Scout]] |
|- <!-- Kohr-Ah --> | |- <!-- Kohr-Ah --> | ||
|align="center"|[[File:Marauder_icon.png|link=Marauder]] | |align="center"|[[File:Marauder_icon.png|link=Marauder]] | ||
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|- <!-- Mmrnmhrm --> | |- <!-- Mmrnmhrm --> | ||
|align="center"|[[File:X-Form_icon.png|link=X-Form]] | |align="center"|[[File:X-Form_icon.png|link=X-Form]] | ||
− | |[[File:Penetrator_icon.png|link=Penetrator]] | + | | |
− | |[[File:Trader_icon.png|link=Trader]] | + | |[[File:Penetrator_icon.png|link=Penetrator]] [[File:Blade_icon.png|link=Blade]] [[File:Trader_icon.png|link=Trader]] |
|[[File:Probe_icon.png|link=Probe]]{{ref|3}} | |[[File:Probe_icon.png|link=Probe]]{{ref|3}} | ||
|- <!-- Mycon --> | |- <!-- Mycon --> | ||
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| | | | ||
|[[File:Cruiser_icon.png|link=Cruiser]] | |[[File:Cruiser_icon.png|link=Cruiser]] | ||
+ | |[[File:Podship_icon.png|link=Podship]] | ||
|- <!-- Orz --> | |- <!-- Orz --> | ||
|align="center"|[[File:Nemesis_icon.png|link=Nemesis]] | |align="center"|[[File:Nemesis_icon.png|link=Nemesis]] | ||
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|- <!-- Umgah --> | |- <!-- Umgah --> | ||
|align="center"|[[File:Drone_icon.png|link=Drone]] | |align="center"|[[File:Drone_icon.png|link=Drone]] | ||
− | |[[File:Scout_icon.png|link=Scout]] | + | |[[File:Scout_icon.png|link=Scout]] [[File:Stinger_icon.png|link=Stinger]] |
|- <!-- Ur-Quan --> | |- <!-- Ur-Quan --> | ||
|align="center"|[[File:Dreadnought_icon.png|link=Dreadnought]] | |align="center"|[[File:Dreadnought_icon.png|link=Dreadnought]] | ||
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|- <!-- Utwig --> | |- <!-- Utwig --> | ||
|align="center"|[[File:Jugger_icon.png|link=Jugger]] | |align="center"|[[File:Jugger_icon.png|link=Jugger]] | ||
− | |[[File:Intruder_icon.png|link=Intruder]] [[File:X-Form_icon.png|link=X-Form]] | + | |[[File:Intruder_icon.png|link=Intruder]] [[File:X-Form_icon.png|link=X-Form]] [[File:Mauler_icon.png|link=Mauler]] |
− | |||
− | |||
|- <!-- Vux --> | |- <!-- Vux --> | ||
|align="center"|[[File:Intruder_icon.png|link=Intruder]] | |align="center"|[[File:Intruder_icon.png|link=Intruder]] | ||
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== Shiver's Balance Mod == | == Shiver's Balance Mod == | ||
− | [[User:Shiver/Balance_Mod|Shiver's Balance Mod]] | + | [[User:Shiver/Balance_Mod|Shiver's Balance Mod]] attempts to balance UQM by changing ship costs, modifying some ship stats, and radically changing some of the more broken ships. There are [[User:Shiver/Balance_Mod/List_of_Changes|quite a few changes]] to the ships. The net result is that gameplay is more balanced, with a few designated hard counters. Capital ships are good against most ships, and have one hard counter. |
{|class="wikitable" border="1" style="background-color:#545454;" | {|class="wikitable" border="1" style="background-color:#545454;" | ||
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|- <!-- Mmrnmhrm --> | |- <!-- Mmrnmhrm --> | ||
|align="center"|[[File:X-Form_icon.png|link=X-Form]] | |align="center"|[[File:X-Form_icon.png|link=X-Form]] | ||
− | |[[File:Penetrator_icon.png|link=Penetrator]] | + | |[[File:Penetrator_icon.png|link=Penetrator]] [[File:Blade_icon.png|link=Blade]] |
|[[File:Trader_icon.png|link=Trader]] | |[[File:Trader_icon.png|link=Trader]] | ||
|[[File:Probe_icon.png|link=Probe]]{{ref|3}} | |[[File:Probe_icon.png|link=Probe]]{{ref|3}} | ||
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|[[File:Stinger_icon.png|link=Stinger]] | |[[File:Stinger_icon.png|link=Stinger]] | ||
|[[File:Cruiser_icon.png|link=Cruiser]] | |[[File:Cruiser_icon.png|link=Cruiser]] | ||
+ | |[[File:Podship_icon.png|link=Podship]] | ||
|- <!-- Orz --> | |- <!-- Orz --> | ||
|align="center"|[[File:Nemesis_icon.png|link=Nemesis]] | |align="center"|[[File:Nemesis_icon.png|link=Nemesis]] | ||
Line 233: | Line 233: | ||
|align="center"|[[File:Drone_icon.png|link=Drone]] | |align="center"|[[File:Drone_icon.png|link=Drone]] | ||
|[[File:Scout_icon.png|link=Scout]] | |[[File:Scout_icon.png|link=Scout]] | ||
+ | |[[File:Stinger_icon.png|link=Stinger]] | ||
|- <!-- Ur-Quan --> | |- <!-- Ur-Quan --> | ||
|align="center"|[[File:Dreadnought_icon.png|link=Dreadnought]] | |align="center"|[[File:Dreadnought_icon.png|link=Dreadnought]] | ||
Line 240: | Line 241: | ||
|- <!-- Utwig --> | |- <!-- Utwig --> | ||
|align="center"|[[File:Jugger_icon.png|link=Jugger]] | |align="center"|[[File:Jugger_icon.png|link=Jugger]] | ||
− | |[[File:Intruder_icon.png|link=Intruder]] [[File:X-Form_icon.png|link=X-Form]] | + | |[[File:Intruder_icon.png|link=Intruder]] [[File:X-Form_icon.png|link=X-Form]] [[File:Mauler_icon.png|link=Mauler]] |
|[[File:Dreadnought_icon.png|link=Dreadnought]] | |[[File:Dreadnought_icon.png|link=Dreadnought]] | ||
− | |||
|- <!-- Vux --> | |- <!-- Vux --> | ||
|align="center"|[[File:Intruder_icon.png|link=Intruder]] | |align="center"|[[File:Intruder_icon.png|link=Intruder]] |
Revision as of 00:32, 1 November 2013
This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:
- Left-most cell: The ship for which counters are listed
- Hard counter: Ships that are almost certain to destroy the ship
- Soft counter: Ships that might destroy the ship, but usually require that the ship is either damaged before hand or some luck is involved.
- Odd matches: Ships that might do the trick, but may just as well fail awfully.
- Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.
- The definition of a counter is "A ship that can take out another, more expensive ship". Usually the difference in value is more than just a point or two, while in some cases it is considered that a more expensive ship is the de facto counter.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
Vanilla Ur-Quan Masters
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates |
---|---|---|---|---|
1 | ||||
2 | ||||
5 | ||||
3 | ||||
1 | 1 | |||
2 | ||||
2 | ||||
4 | ALL | |||
2 | ||||
Shiver's Balance Mod
Shiver's Balance Mod attempts to balance UQM by changing ship costs, modifying some ship stats, and radically changing some of the more broken ships. There are quite a few changes to the ships. The net result is that gameplay is more balanced, with a few designated hard counters. Capital ships are good against most ships, and have one hard counter.
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates |
---|---|---|---|---|
1 | ||||
? ? | ||||
2 | ||||
3 | ||||
? | ? | |||
1 | 1 | |||
2 ? | ||||
2 ? | ||||
? | ||||
- 1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
- 2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.
- 3Slylandro is a ship which is as powerful as its pilot is. At times Mmrnmhrm can defeat Slylandro without taking much damage, but a skilled Slylandro pilot can avoid all Mmrnmhrm fire
- 4The vanilla Thraddash Torch is usually banned in competitive Supermelee as the ship is broken beyond repair
- 5While this ship is too overpriced to recommend in vanilla UQM, this is a good use if you must have it