Difference between revisions of "Avatar"

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Strong against: Most ships
 
Strong against: Most ships
  
Weak against: The [[Kohr-Ah]] [[Marauder]]'s F.R.I.E.D Emmiters rip the Zap-sats into pieces. While the [[Kzer-Za]] [[Dreadnought]]'s fighters are pointless versus the zap-sats, the Dreadnought has a better range and its fusion blasts can tear down the Avatar extremely quickly. The [[Druuge]] [[Mauler]] can recoil out of laser range while pummeling the Avatar with its cannon. The [[Chenjesu]] [[Broodhome]] can prove a worthy adversary as well. The [[Shofixti]] [[Scout]]'s glory device and the [[Androsynth]] [[Guardian]] in comet form prove very nasty against the Avatar. Also, the [[Utwig]] [[Jugger]] can be a real pain to an Avatar. A highly skilled [[Pkunk]] [[Fury]] pilot can achieve some measure of success, but this is quite difficult. A [[Yehat]] [[Terminator]], if hurled into "hyperspacing speed" can rain fire on the Avatar but this is also not an easy thing to do.
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Weak against: The [[Kohr-Ah]] [[Marauder]]'s F.R.I.E.D Emmiters rip the Zap-sats into pieces. While the [[Kzer-Za]] [[Dreadnought]]'s fighters are pointless versus the zap-sats, the Dreadnought has a better range and its fusion blasts can tear down the Avatar extremely quickly.This canbe countered by the powerful Tractor Beam,though, as the Dreadnought is not fast enough to fight it. The [[Druuge]] [[Mauler]] can recoil out of laser range while pummeling the Avatar with its cannon. The [[Chenjesu]] [[Broodhome]] can prove a worthy adversary as well. The [[Shofixti]] [[Scout]]'s glory device and the [[Androsynth]] [[Guardian]] in comet form prove very nasty against the Avatar. Also, the [[Utwig]] [[Jugger]] can be a real pain to an Avatar. A highly skilled [[Pkunk]] [[Fury]] pilot can achieve some measure of success, but this is quite difficult. A [[Yehat]] [[Terminator]], if hurled into "hyperspacing speed" can rain fire on the Avatar but this is also not an easy thing to do.
  
 
The only ship that can truly fight the Avatar with impunity is the [[Thraddash]] [[Torch]], as it's plasma afterburner acts as both means for evading the Avatar's attacks, and destroying its sattelites.
 
The only ship that can truly fight the Avatar with impunity is the [[Thraddash]] [[Torch]], as it's plasma afterburner acts as both means for evading the Avatar's attacks, and destroying its sattelites.
  
 
[[Category:Ships]]
 
[[Category:Ships]]

Revision as of 15:34, 14 January 2005

Chmmr Avatar Icon.png

The Chmmr Avatar is a state of the art ship with few real foes, combining the technological prowess of the Mmrnmhrm and the Chenjesu. With medium speed and a fairly good turn-rate the Avatar shouldn't be taken lightly. Its main weapon is a strong and deadly Terra-watt laser and its tractor beam would make even the bravest enemy captain sweat. It is orbited by three Zap-satellites for point defense.

Navigation

Built specifically for the purpose of defeating Ur-Quan vessels, the Avatar is faster and has a better turn rate than both the Dreadnought and Marauder. It is, however, quite large, and appropriate care should be taken near gravity wells.

Armament

Primary

Improving the X-Form's deadly lasers with crystalline technology, Chmmr Designers bring in the most devestating laser in the galaxy. Capable of rending ANYTHING to pieces in few seconds, this laser turns a face-to-face battle with the Avatar into a suicide run.

Secondary

The Avatar is also outfitted with a powerful Tractor Beam, capable of tractoring ships towards the Avatar's laser-jaws. Only fast-and-heavy ships can hope to evade this awsome beam. Slow ships or fast but light weighted ships (Such as the Shofixti Scout and especially the Yehat Terminator) cannot evade this powerful tractoring. Light weight ships can actually be thrown into immense "hyperspacing" speeds. It's is quite funny to see a Terminator passing through the galaxy in speeds three and four times higher than those of a Slylandro Probe. The Arilou Skiff, being unaffected by gravity, is not affected by the Tractor beam.

Additional

In addition to its already formidable arsenal, three AI-Controlled laser-turrets orbit around the Avatar, providing it with point-defense against most types of attacks. Each zap-sat has 12 hit-points, and when all three are functional, the Avatar is nearly immune to weapons with 3 or less hit-points.

Tactical Overview

Don't mess with an Avatar. There are clearly few ships that can actually match it.

Strong against: Most ships

Weak against: The Kohr-Ah Marauder's F.R.I.E.D Emmiters rip the Zap-sats into pieces. While the Kzer-Za Dreadnought's fighters are pointless versus the zap-sats, the Dreadnought has a better range and its fusion blasts can tear down the Avatar extremely quickly.This canbe countered by the powerful Tractor Beam,though, as the Dreadnought is not fast enough to fight it. The Druuge Mauler can recoil out of laser range while pummeling the Avatar with its cannon. The Chenjesu Broodhome can prove a worthy adversary as well. The Shofixti Scout's glory device and the Androsynth Guardian in comet form prove very nasty against the Avatar. Also, the Utwig Jugger can be a real pain to an Avatar. A highly skilled Pkunk Fury pilot can achieve some measure of success, but this is quite difficult. A Yehat Terminator, if hurled into "hyperspacing speed" can rain fire on the Avatar but this is also not an easy thing to do.

The only ship that can truly fight the Avatar with impunity is the Thraddash Torch, as it's plasma afterburner acts as both means for evading the Avatar's attacks, and destroying its sattelites.