Difference between revisions of "Mauler"

From Ultronomicon
Jump to navigation Jump to search
(Linkfix)
(category ships; removed "submitted by"; many people will edit a page, the history page shows who wrote what.)
Line 21: Line 21:
 
Weak Against: Whoa. What not? The [[Marauder]]’s spinning blades, the [[Arilou]] [[Skiff]] can easily lay an ambush, the [[VUX]] Limpets, The [[Slylandro]] [[Probe]] and [[Pkunk]] [[Fury]] speed. The [[X-form]]’s long-range missiles, the [[Kzer-za]] [[Dreadnought]]]’s fighters, [[Chenjesu]] [[Broodhome]] DOGIs, the [[Orz]] [[Nemesis]]’ marines and the [[Mycon]] [[Podship]] Can easily wear-down the crew complement. The [[Utwig]] [[Jugger]] loves meeting the Mauler in battle.
 
Weak Against: Whoa. What not? The [[Marauder]]’s spinning blades, the [[Arilou]] [[Skiff]] can easily lay an ambush, the [[VUX]] Limpets, The [[Slylandro]] [[Probe]] and [[Pkunk]] [[Fury]] speed. The [[X-form]]’s long-range missiles, the [[Kzer-za]] [[Dreadnought]]]’s fighters, [[Chenjesu]] [[Broodhome]] DOGIs, the [[Orz]] [[Nemesis]]’ marines and the [[Mycon]] [[Podship]] Can easily wear-down the crew complement. The [[Utwig]] [[Jugger]] loves meeting the Mauler in battle.
  
This Review was submitted by Moon Shadow
+
 
 +
[[Category:Ships]]

Revision as of 06:32, 26 September 2004

General Overview

One of the single most troublesome ships in the game. The Mauler’s slow, ungainly reactions make it a difficult ship to play with. Mastering the correct usage of the high-recoil cannon is not easy and the slow battery regeneration turns the Mauler into a vulnerable ship. To compensate for the Mauler's weak battery recharging, Druuge captains have been known to order lower-ranking crew members to be thrown into the furnace. Yet, when correctly used against certain ships, the Mauler can prove a deadly adversary. Correct usage of recoil effects would allow for great targeting and quick evasion.

Main Weapon: High-Recoil Cannon

Takes four points of battery and does six points of damage. The high-recoil cannon’s fast shots can pummel an unwary enemy from long distance. The recoil itself can propel the Mauler into “hyperspacing speed” which can be a double-edged sword. The recoil-effect, combined with the Furnace, nominate the Mauler as one of the few ships that are actually DANGEROUS to a Chmmr Avatar. Aiming takes a while to master but the shots are hard to evade.


Special System: The Furnace

At first, this appears to be the single most useless special system available – Throwing a crewman into the furnace to fill half-way of the battery. But when thinking of the possible action – The Mauler actually never runs out of battery power. This is especially useful against the Avatar where you can use the high-recoil cannon and the supply of battery power to keep out of the Avatar’s Tractor-and-Laser tactic, pummeling it to dust. Other than that, it is recommended that you be as cheap as possible on throwing people into the furnace.


Tactical Overview

The Mauler is a very specific ship – It has its advantages only versus specific ships. It is very vulnerable.

Strong against: Chmmr Avatar. Shofixti Scout - The high-recoil would allow the Mauler to stay out of the Glory Device’s range and it only needs one hit to send the Scout to hell. The Ilwrath Avenger will have a hard time against it too. When flown really masterfully it can also tear ships such as the Earthling (Humans) Cruiser apart.

Weak Against: Whoa. What not? The Marauder’s spinning blades, the Arilou Skiff can easily lay an ambush, the VUX Limpets, The Slylandro Probe and Pkunk Fury speed. The X-form’s long-range missiles, the Kzer-za Dreadnought]’s fighters, Chenjesu Broodhome DOGIs, the Orz Nemesis’ marines and the Mycon Podship Can easily wear-down the crew complement. The Utwig Jugger loves meeting the Mauler in battle.