Difference between revisions of "Multiplayer Melee Suggestions"
Jump to navigation
Jump to search
JubalHarshaw (talk | contribs) |
(Added links to Super Melee and ship articles, removed user signature (you are credited in the history page)) |
||
Line 1: | Line 1: | ||
The following are some suggestions for getting the most out of | The following are some suggestions for getting the most out of | ||
− | multiplayer Melee. | + | multiplayer [[Super Melee|Melee]]. |
# Create 100, 200, and 250 point teams for standard play. | # Create 100, 200, and 250 point teams for standard play. | ||
− | #* Obviously, specialty teams can be entertaining as well, i.e. all Pkunk, etc. | + | #* Obviously, specialty teams can be entertaining as well, i.e. all [[Fury|Pkunk]], etc. |
# Only fight evenly-matched teams (100 vs. 100, 200 vs. 200, etc.) unless both players agree on a handicap. | # Only fight evenly-matched teams (100 vs. 100, 200 vs. 200, etc.) unless both players agree on a handicap. | ||
− | # Allow only one Ur-Quan, Kohr-Ah, Chenjesu, and Chmmr per team. | + | # Allow only one [[Dreadnought|Ur-Quan]], [[Marauder|Kohr-Ah]], [[Broodhome|Chenjesu]], and [[Avatar|Chmmr]] per team. |
− | #* Some suggest adding the Melnorme to this list. | + | #* Some suggest adding the [[Trader|Melnorme]] to this list. |
# Allow only two of any other ship per team. | # Allow only two of any other ship per team. | ||
#* Some suggest allowing unlimited Shofixti. | #* Some suggest allowing unlimited Shofixti. | ||
Line 16: | Line 16: | ||
# If playing Star Control 2 DOS Melee, a keyboard buffer utility is HIGHLY RECOMMENDED. | # If playing Star Control 2 DOS Melee, a keyboard buffer utility is HIGHLY RECOMMENDED. | ||
#* Otherwise, good luck with the Melnorme-vs-Melnorme match. | #* Otherwise, good luck with the Melnorme-vs-Melnorme match. | ||
− | |||
− | |||
− |
Revision as of 04:00, 4 October 2004
The following are some suggestions for getting the most out of multiplayer Melee.
- Create 100, 200, and 250 point teams for standard play.
- Obviously, specialty teams can be entertaining as well, i.e. all Pkunk, etc.
- Only fight evenly-matched teams (100 vs. 100, 200 vs. 200, etc.) unless both players agree on a handicap.
- Allow only one Ur-Quan, Kohr-Ah, Chenjesu, and Chmmr per team.
- Some suggest adding the Melnorme to this list.
- Allow only two of any other ship per team.
- Some suggest allowing unlimited Shofixti.
- Decide on either all random choice during ship selection, or not, before beginning the match. Ignoring the agreed-upon restriction should be an immediate forfeit.
- Interfering directly with the other player or his keyboard controls should be an immediate forfeit. However, psychological warfare, i.e. trash-talk, should probably be allowed.
- If more than two people want to play, decide on an appropriate hot-seat scheme.
- Some suggest best of three matches.
- Choose key bindings that allow the maximum comfort for two players on one keyboard.
- If playing Star Control 2 DOS Melee, a keyboard buffer utility is HIGHLY RECOMMENDED.
- Otherwise, good luck with the Melnorme-vs-Melnorme match.