Original Star Control II bugs: Difference between revisions
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This page lists the bugs present in the original releases of [[Star Control II]]. Most of these bugs have been fixed in [[The Ur-Quan Masters]]. | |||
*You could sell more [[lander]]s than you had, resulting in free [[Resource Units]] (early PC release only) | |||
*(Supermelee) When an [[Androsynth]] [[Guardian]] in [[Blazer]] mode is drained of its last energy by a [[Broodhome#Secondary|DOGI]], the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. ([[uqmbug:283|bug #283]]). | |||
*(Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum. | |||
TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist. | |||
*184: Syreen crew goes down to non-persuade maximum when just selecting it | |||
' | *235: druuge SlaveryCount not cleared after load. (Possibly 3DO only) | ||
*wrong images for lander extensions | |||
* | *108: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game). | ||
* | *fuel use estimate to the selected destination on the starmap was off | ||
*boarded orz marines survive Shofixti glory device | |||
* | *autopilot does not work in Quasispace without fuel | ||
* | *supermelee last ship crew lost isn't counted in totals | ||
* | *365 | ||
* | *319 | ||
* | *528 | ||
* | *642 | ||
* | *768: Encounter chance in solar systems unused. | ||
* | *769: ScanSeed unitialised for some overridden worlds. | ||
*777: starbase lights stay off after load. (3DO only) | |||
*Sa-Matra image and hotspot misalignments | |||
*557 | |||
*705 | |||
*806 | |||
'' | *808 | ||
*797: Letter 'j' in Micro font is off baseline | |||
*Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0 | |||
Revision as of 11:44, 1 August 2006
This page is a stub. We encourage you to edit and improve it. |
This page is currently incomplete. We encourage you to edit and expand it. |
This page lists the bugs present in the original releases of Star Control II. Most of these bugs have been fixed in The Ur-Quan Masters.
- You could sell more landers than you had, resulting in free Resource Units (early PC release only)
- (Supermelee) When an Androsynth Guardian in Blazer mode is drained of its last energy by a DOGI, the Blazer mode isn't fully turned off; the ship retains it ability to do damage by impact. (bug #283).
- (Full game) Crew retrieved from space after the end of an encounter could set the number of crew to larger than the ship's maximum.
TODO: expand upon the list below, with formatting. If no bugzilla bug number is present, it doesn't mean one doesn't exist.
- 184: Syreen crew goes down to non-persuade maximum when just selecting it
- 235: druuge SlaveryCount not cleared after load. (Possibly 3DO only)
- wrong images for lander extensions
- 108: if you move from QuasiSpace to HyperSpace through the periodically appearing portal, just as it is closing, and then move to a star system, it will act as a portal in QuasiSpace and move you somewhere (possibly out of the map, or even crashing the game).
- fuel use estimate to the selected destination on the starmap was off
- boarded orz marines survive Shofixti glory device
- autopilot does not work in Quasispace without fuel
- supermelee last ship crew lost isn't counted in totals
- 365
- 319
- 528
- 642
- 768: Encounter chance in solar systems unused.
- 769: ScanSeed unitialised for some overridden worlds.
- 777: starbase lights stay off after load. (3DO only)
- Sa-Matra image and hotspot misalignments
- 557
- 705
- 806
- 808
- 797: Letter 'j' in Micro font is off baseline
- Harmless C&P bug in disabling cursor: http://uqm.stack.nl/forum/index.php?topic=2741.0