Difference between revisions of "Multiplayer Melee Suggestions"
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(Rewrite. Removed some obvious stuff, stuff not shown to be true in general.) |
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− | The following are some suggestions for getting the most out of | + | The following are some suggestions for getting the most out of multiplayer [[Super Melee|Melee]]. |
− | multiplayer [[Super Melee|Melee]]. | + | *Have pre-made teams of various sizes (100, 200, and 250 points fleets are often used) |
+ | *When using a keyboard, figure out suitable key bindings in advance. Most keyboards don't allow any combination of key-presses. | ||
+ | *When playing over a network, find someone geographically close to you, so that you'll have a relatively good network connection. | ||
− | + | ===Gameplay variations=== | |
− | + | *Limit the number of ships of one type. This will result in more varied battles. | |
− | + | *Exclude or limit certain ships: | |
− | + | **30 points ships. This will result in more subtle battles. | |
− | + | **[[Pkunk]] [[Fury|Furies]]. This reduces the effects of luck, especially in small fleets. | |
− | + | **ships that usually cause a game to last forever, like [[Spathi]] [[Eluder]]s, and [[Arilou]] [[Skiff]]s | |
− | + | *Play with random teams. A good random online random team generator can be found [http://bilious.homelinux.org/~paxed/uqmteam/ here]. | |
− | + | *Let each player build the fleet of the opponent. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type, to avoid ending up with a fleet of [[Umgah]] [[Drone]]s. | |
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[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Revision as of 18:07, 13 January 2007
The following are some suggestions for getting the most out of multiplayer Melee.
- Have pre-made teams of various sizes (100, 200, and 250 points fleets are often used)
- When using a keyboard, figure out suitable key bindings in advance. Most keyboards don't allow any combination of key-presses.
- When playing over a network, find someone geographically close to you, so that you'll have a relatively good network connection.
Gameplay variations
- Limit the number of ships of one type. This will result in more varied battles.
- Exclude or limit certain ships:
- Play with random teams. A good random online random team generator can be found here.
- Let each player build the fleet of the opponent. This will result in fleets with ships you don't usually use. You may want to limit the number of ships of one type, to avoid ending up with a fleet of Umgah Drones.