Difference between revisions of "Discrepancies in the Star Control universe"
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(Yehat oddity does not exist.) |
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*The [[Kohr-Ah]] wipe out the Arilou [[Sphere of Influence]], but their homeworld is untouched (they may have just been forced to retreat entirely to [[QuasiSpace]]). | *The [[Kohr-Ah]] wipe out the Arilou [[Sphere of Influence]], but their homeworld is untouched (they may have just been forced to retreat entirely to [[QuasiSpace]]). | ||
*[[Melnorme]] Trade Master [[Greenish]] is not the same captain in combat if you choose to be hostile the first time. | *[[Melnorme]] Trade Master [[Greenish]] is not the same captain in combat if you choose to be hostile the first time. | ||
− | *Thraddash [[Torch]]es can still be built at the [[Earth Starbase]] after taking the [[Aqua Helix]]; the | + | *Thraddash [[Torch]]es can still be built at the [[Earth Starbase]] after taking the [[Aqua Helix]]; individual Thraddash will attack you, but for the rest, the game behaves as if the Alliance is still intact ([[uqmbug:973|bug #973]]). |
*Normally [[VUX]] [[Intruder]]s warp into the combat zone right next to the enemy ship, but in the SC2 full game this does not seem to apply. | *Normally [[VUX]] [[Intruder]]s warp into the combat zone right next to the enemy ship, but in the SC2 full game this does not seem to apply. | ||
[[Category:About the Star Control series]] | [[Category:About the Star Control series]] |
Revision as of 01:31, 2 April 2007
This page is currently incomplete. We encourage you to edit and expand it. |
For the most part, the rich and diverse lore of the Star Control Universe as created by TFB is self-consistent. However, there are a certain notable discrepancies within the games and its associated canon. This page is intended to organize and catalog these inconsistencies. A certain number of discrepancies occur between the PC and 3DO versions of the game; though not listed here, most of these can be found at the Version Comparison.
Discrepancies bewteen Star Control I & II
- Historical events
- Star Control places the related events within the 26th and 27th centuries while Star Control II places most events within the 21st and 22nd centuries.
- No mention or appearance of Thraddash.
- The Battle at Draco, mentioned in one of the full game campaigns, probably did not happen in Draconis.
Discrepancies within Star Control II
- Syreen
- The SC2 manual states that their homeworld in the Arianni constellation.
- The SC2 manual also calls their homeworld Syrea.
- Beta Copernicus I, as a shattered world, doesn't seem to match Talana's descriptions: it has 1.06 g (not slightly less), no atmosphere (no sulfur clouds), and is not very hot.
- The Insult
- Jeffry L. Rand's ship is given multiple names: Miwok in the SC2 manual, or Far Voyager in Hayes' account.
- The timing of the event is also different: Hayes says that the encounter happened in 2119, while the SC2 manual says the event happened in 2126, which also conflicts with other elements in the Hayes' summary of the Ur-Quan Slave War.
- Only Hayes refers to the Yehat ruling clan as the Veep-Zeeps, every other source identifies them as the Veep-Neeps.
- Different versions of "The Words"
- "Hold! What you are doing to us is wrong! Why do you do this thing?" -The Safe Ones, Arilou, and The Captain
- "Hold! Why do you do this! What you are doing is wrong!" -Pkunk
- The Role Playing Resource Guide also mis-identifies the places where the Words can be learned.
- Unzervalt is Vela I in the game, but called Vela II in the SC2 manual.
- Unlike every other encounter with them, the first Probe attack on the Tobermoon just disabled it, not destroying it and everyone on board.
- According to the Resource Guide, the Faz joined the Sentient Milieu 2000 years ago, long after the first Doctrinal Conflict.
Gameplay oddities
- The Kohr-Ah wipe out the Arilou Sphere of Influence, but their homeworld is untouched (they may have just been forced to retreat entirely to QuasiSpace).
- Melnorme Trade Master Greenish is not the same captain in combat if you choose to be hostile the first time.
- Thraddash Torches can still be built at the Earth Starbase after taking the Aqua Helix; individual Thraddash will attack you, but for the rest, the game behaves as if the Alliance is still intact (bug #973).
- Normally VUX Intruders warp into the combat zone right next to the enemy ship, but in the SC2 full game this does not seem to apply.