Difference between revisions of "Elvish Pillager's Crazy Mod"
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− | Eli Dupree, Elvish Pillager on the [http://uqm.stack.nl/forum/ UQM forums], created an extensive mod of [[The Ur-Quan Masters]] that changes all [[Super Melee]] [[ships]] and even some of its rules. | + | Eli Dupree, Elvish Pillager on the [http://uqm.stack.nl/forum/ UQM forums], created an extensive mod of [[The Ur-Quan Masters]] that changes all [[Super Melee]] [[ships]] and even some of its rules. The most recent version of the mod can be found [http://eli.cedarswampstudios.org/1.3.4-src.tar.gz here]. |
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==Gameplay== | ==Gameplay== | ||
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==See Also== | ==See Also== | ||
+ | *[[Elvish Pillager's Crazy Mod/Version history|Complete version history of mod]] | ||
*[http://eli.cedarswampstudios.org The Pillager's Den] | *[http://eli.cedarswampstudios.org The Pillager's Den] | ||
*[http://uqm.stack.nl/forum/index.php?topic=3465.0 "New crazy mod" thread at the UQM forums] | *[http://uqm.stack.nl/forum/index.php?topic=3465.0 "New crazy mod" thread at the UQM forums] | ||
[[Category:Mods]] | [[Category:Mods]] |
Revision as of 19:18, 17 April 2007
This page is a stub. We encourage you to edit and improve it. |
Eli Dupree, Elvish Pillager on the UQM forums, created an extensive mod of The Ur-Quan Masters that changes all Super Melee ships and even some of its rules. The most recent version of the mod can be found here.
Gameplay
Rule changes
- 14 planets at once instead of just one (half of the arena is covered with them, the other half is empty)
- 10 asteroids that sometimes home randomly in one of the players, annoying him (they don't home in the AI player).
- 30 ships per team instead of just 14.
Ship changes
- Arilou Wizard (former Skiff)
- Special notes: Now has inertia
- Primary + Up: Confusion ray (like the Melnorme Trader one)
- Primary + Left: Fireball (explodes at impact or range limit, transforming into an explosion of lines that deal damage at impact)
- Primary + Right: Magic missile (projectile that aims in the general direction of the enemy and deals 2 damage)
- Secondary + Up: Safe teleport (may end up in the path of a projectile, though)
- Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
- Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)