List of weapons: Difference between revisions

From Ultronomicon
Jump to navigation Jump to search
No edit summary
m Reverted edit of 66.65.239.181, changed back to last version by 76.0.177.193
Line 1: Line 1:
{| class="wikitable"
{| class="wikitable"
!2
! width=0% | Race
! width=0% | Ship
! width=0% | Weapon #1
! width=0% | Damage
! width=0% | Notes
! width=0% | Weapon #2
! width=0% | Damage
! width=0% | Notes
|-
| [[Androsynth]] || [[Guardian]]
| Molecular Acid Bubbles ||align="center"| 2 || Follows using Chaos(TM) tracking
| Blazer Mode ||align="center"| 3 per hit || Becomes an high-speed, inertialess comet until battery is drained, does damage to foe on impact
|-
|colspan="8"|
----
|-
| [[Arilou]] || [[Skiff]]
| Ventral laser ||align="center"| 1 || Automatically aims at foe
| Random Teleport ||align="center"| 0 || Teleports the Skiff to a random point on the battlefield
|-
|colspan="8"|
----
|-
| [[Chenjesu]] || [[Broodhome]]
| Photon Crystal Shard ||align="center"| 6 for direct hit, 2 for shattered piece || Travels outward until fire is released, then shatters.
| D.O.G.I. ||align="center"| 0 || Follows foe and saps battery power
|-
|colspan="8"|
----
|-
| [[Chmmr]] || [[Avatar]]
| Heavy X-ray laser ||align="center"| 2 || Continuous laser
| Tractor Beam ||align="center"| 0 || pulls foe closer
|-
|colspan="8"|
----
|-
| [[Druuge]] || [[Mauler]]
| High-recoil Cannon ||align="center"| 6 || Throws Druuge backwards
| Burn Crew ||align="center"| 1 (to self) || Destroys 1 crew to recharge battery
|-
|colspan="8"|
----
|-
| [[Earthling]] || [[Cruiser]]
| MX Nuclear Missile ||align="center"| 4 || Uses "Fire-and-forget" tracking
| SDI Point Defense Laser ||align="center"| 1 ||Auto-targets nearby weapon shots or enemy ships
|-
|colspan="8"|
----
|-
| [[Ilwrath]] || [[Avenger]]
| Hellfire Spout ||align="center"| 1 || Very fast-firing; fire disengages cloak and instantaneously turns the ship to face the opponent
| Cloaking Field ||align="center"| 0 || Makes the ship invisible and untargetable by tracking weapons
|-
|colspan="8"|
----
|-
| [[Kohr-Ah]] || [[Marauder]]
| Spinning blade-disk ||align="center"| 4 || Flies until fire is released, then stops and tracks nearby ships
| F.R.I.E.D. ||align="center"| 3 || Fires in 16 directions at once
|-
|colspan="8"|
----
|-
| [[Melnorme]] || [[Trader]]
| Variable power blaster ([[Keel-Verezy]] origin) ||align="center"| 2/4/6/8 || Does more damage the longer fire is held
| Confusion ray (Electromagnetic cannon) ||align="center"| 0 || Disables secondary fire, and lock foe into spinning in one direction
|-
|colspan="8"|
----
|-
| [[Mmrnmhrm]] || [[X-Form]]
| Missiles ||align="center"| 1 || track, only in Y-Wing form
| Lasers ||align="center"| 1 || continuous laser, must be in X-Wing Form
|-
|colspan="8"|
----
|-
| [[Mycon]] || [[Podship]]
| Homing Plasmoid ||align="center"| 1-10 || Dissipates over time and hits to the shot
| Regrow Crew ||align="center"| -4 (to self) || Regrows 4 crew
|-
|colspan="8"|
----
|-
| [[Orz]] || [[Nemesis]]
| Howitzer ||align="center"| 3 || Can rotate turret and fire at any angle
| Space Marine ||align="center"| varies || Launches a space marine that boards foe's ship and attacks the crew, usually dies after taking out, on average, 8 enemy crew members.
|-
|colspan="8"|
----
|-
| [[Pkunk]] || [[Fury]]
| Triple-mounted hot metal minigun ||align="center"| 1 || fires from front and both sides
| Insult ||align="center"| 0 || recharges 2 battery
|-
|colspan="8"|
----
|-
| [[Precursor]] || Tug (aka [[The Flagship]])
| [[Ion-Bolt Gun]]/[[Fusion Blaster (module)|Fusion Blaster]]/[[Hellbore Cannon]] ||align="center"| 2/4/6 || 
| [[Point-Defense Laser]] ||align="center"| ?{needs to be found} ||
|-
|colspan="8"|
----
|-
| [[Shofixti]] || [[Scout]]
| Mendokusai Energy Dart ||align="center"| 1 || 
| Glory Device||align="center"| 14 max || kamikaze attack that destroys the Scout (must press 3 times to use)
|-
|colspan="8"|
----
|-
| [[Slylandro]] || [[Probe]]
| Lightning ||align="center"| 1 || always aims to enemy
| re-energize ||align="center"| 0 || allows probe to "scoop" asteroids and convert them to a full battery
|-
|colspan="8"|
----
|-
| [[Spathi]] || [[Eluder]]
| fast, weak, forward gun ||align="center"| 1 || 
| B.U.T.T. ||align="center"| 2 || fires from rear, tracking
|-
|colspan="8"|
----
|-
| [[Supox]] || [[Blade]]
| Toxic glob weapon ||align="center"| 1 || Fast, weak, forward-firing
| Lateral Thrusting System ||align="center"| 0 || allows easy strafing, and backwards motion
|-
|colspan="8"|
----
|-
| [[Syreen]] || [[Penetrator]]
| Particle Beam Stiletto (Electron Dagger) ||align="center"| 2 || 
| Syreen Song ||align="center"| varies || Causes crew to jump ship, can be picked up by either side.
|-
|colspan="8"|
----
|-
| [[Thraddash]] || [[Torch]]
| Mark VI Blaster ||align="center"| 1 || 
| [[Reeunk]] Afterburner ||align="center"| 2 || Launches Torch ahead, leaving a trail of fire that can damage foe
|-
|colspan="8"|
----
|-
| [[Umgah]] || [[Drone]]
| [[Antimatter]] Cone ||align="center"| 1 || fires continuously, takes no energy (however, restarts the battery recharge counter) || Retro-propulsion System ||align="center"| 0 || launches Drone backwards and then cancels all momentum
|-
|colspan="8"|
----
|-
| [[Ur-Quan]] || [[Dreadnought]]
| Fusion Blaster ||align="center"| 6 || 
| Launch Fighters ||align="center"| varies || launches 2 crew in autonomous fighters that attack the foe. Each of their shots do 1 damage.
|-
|colspan="8"|
----
|-
| [[Utwig]] || [[Jugger]]
| Energy spears ||align="center"| 1 || fires 6 at once, takes no energy
| Absorption shield ||align="center"| 0 || converts all damage taken into battery power
|-
|colspan="8"|
----
|-
| [[VUX]] || [[Intruder]]
| Gigawatt Laser ||align="center"| 1 || 
| Limpet Parasite Cocoon ||align="center"| 0 || slows down foe
|-
|colspan="8"|
----
|-
| [[Yehat]] || [[Terminator]]
| Twin Ion Pulse Cannons ||align="center"| 1 || 
| Force Shield ||align="center"| 0 || blocks all damage
|-
|colspan="8"|
----
|-
| [[Zoq-Fot-Pik]] || [[Stinger]]
| Antimatter spray gun ||align="center"| 1 || inaccurate
| Tongue Attack ||align="center"| 12 || point-blank range
|-
|}
 
[[Category:Lists|Weapons, list of]]
[[Category:Science and technology|Weapons, list of]]

Revision as of 03:54, 26 July 2007

Race Ship Weapon #1 Damage Notes Weapon #2 Damage Notes
Androsynth Guardian Molecular Acid Bubbles 2 Follows using Chaos(TM) tracking Blazer Mode 3 per hit Becomes an high-speed, inertialess comet until battery is drained, does damage to foe on impact

Arilou Skiff Ventral laser 1 Automatically aims at foe Random Teleport 0 Teleports the Skiff to a random point on the battlefield

Chenjesu Broodhome Photon Crystal Shard 6 for direct hit, 2 for shattered piece Travels outward until fire is released, then shatters. D.O.G.I. 0 Follows foe and saps battery power

Chmmr Avatar Heavy X-ray laser 2 Continuous laser Tractor Beam 0 pulls foe closer

Druuge Mauler High-recoil Cannon 6 Throws Druuge backwards Burn Crew 1 (to self) Destroys 1 crew to recharge battery

Earthling Cruiser MX Nuclear Missile 4 Uses "Fire-and-forget" tracking SDI Point Defense Laser 1 Auto-targets nearby weapon shots or enemy ships

Ilwrath Avenger Hellfire Spout 1 Very fast-firing; fire disengages cloak and instantaneously turns the ship to face the opponent Cloaking Field 0 Makes the ship invisible and untargetable by tracking weapons

Kohr-Ah Marauder Spinning blade-disk 4 Flies until fire is released, then stops and tracks nearby ships F.R.I.E.D. 3 Fires in 16 directions at once

Melnorme Trader Variable power blaster (Keel-Verezy origin) 2/4/6/8 Does more damage the longer fire is held Confusion ray (Electromagnetic cannon) 0 Disables secondary fire, and lock foe into spinning in one direction

Mmrnmhrm X-Form Missiles 1 track, only in Y-Wing form Lasers 1 continuous laser, must be in X-Wing Form

Mycon Podship Homing Plasmoid 1-10 Dissipates over time and hits to the shot Regrow Crew -4 (to self) Regrows 4 crew

Orz Nemesis Howitzer 3 Can rotate turret and fire at any angle Space Marine varies Launches a space marine that boards foe's ship and attacks the crew, usually dies after taking out, on average, 8 enemy crew members.

Pkunk Fury Triple-mounted hot metal minigun 1 fires from front and both sides Insult 0 recharges 2 battery

Precursor Tug (aka The Flagship) Ion-Bolt Gun/Fusion Blaster/Hellbore Cannon 2/4/6 Point-Defense Laser ?{needs to be found}

Shofixti Scout Mendokusai Energy Dart 1 Glory Device 14 max kamikaze attack that destroys the Scout (must press 3 times to use)

Slylandro Probe Lightning 1 always aims to enemy re-energize 0 allows probe to "scoop" asteroids and convert them to a full battery

Spathi Eluder fast, weak, forward gun 1 B.U.T.T. 2 fires from rear, tracking

Supox Blade Toxic glob weapon 1 Fast, weak, forward-firing Lateral Thrusting System 0 allows easy strafing, and backwards motion

Syreen Penetrator Particle Beam Stiletto (Electron Dagger) 2 Syreen Song varies Causes crew to jump ship, can be picked up by either side.

Thraddash Torch Mark VI Blaster 1 Reeunk Afterburner 2 Launches Torch ahead, leaving a trail of fire that can damage foe

Umgah Drone Antimatter Cone 1 fires continuously, takes no energy (however, restarts the battery recharge counter) Retro-propulsion System 0 launches Drone backwards and then cancels all momentum

Ur-Quan Dreadnought Fusion Blaster 6 Launch Fighters varies launches 2 crew in autonomous fighters that attack the foe. Each of their shots do 1 damage.

Utwig Jugger Energy spears 1 fires 6 at once, takes no energy Absorption shield 0 converts all damage taken into battery power

VUX Intruder Gigawatt Laser 1 Limpet Parasite Cocoon 0 slows down foe

Yehat Terminator Twin Ion Pulse Cannons 1 Force Shield 0 blocks all damage

Zoq-Fot-Pik Stinger Antimatter spray gun 1 inaccurate Tongue Attack 12 point-blank range