Difference between revisions of "Super-Melee"

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[[Super Melee]] was first introduced in [[Star Control II]]. It is an improvement over the standard melee found in [[Star Control I]] which pitted the [[Ur-Quan Hierarchy|hierarchy]] against the [[Alliance of Free Stars|alliance]] in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five ships available in Star Control II.
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[[Super Melee]] was first introduced in [[Star Control II]]. It is an improvement over the standard melee found in [[Star Control I]] which pitted the [[Ur-Quan Hierarchy|hierarchy]] against the [[Alliance of Free Stars|alliance]] in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five [[:Category:ships|ships]] available in Star Control II.
  
 
Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are.
 
Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are.
  
 
For tips on playing, see [[Multiplayer Melee Suggestions]].
 
For tips on playing, see [[Multiplayer Melee Suggestions]].

Revision as of 13:58, 8 October 2004

Super Melee was first introduced in Star Control II. It is an improvement over the standard melee found in Star Control I which pitted the hierarchy against the alliance in a series of dogfights. Super Melee allows melee-style combat between two parties of up to fourteen ships each. Teams can be made up of any of the twenty-five ships available in Star Control II.

Each team can either be controlled by a human or a cyborg. Cyborg opponents have three levels of experience - weak, good, and awesome. In addition, each party is assigned a point value depending on how powerful the constituent ships are.

For tips on playing, see Multiplayer Melee Suggestions.