Difference between revisions of "Blade"
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==Armament== | ==Armament== | ||
===Primary=== | ===Primary=== | ||
− | The corrosive "glob weapon" may cause a small amount of damage per shot, but it compensates for this with a high firing rate. Even when out of battery, the gun’s firing rate remains high and its range, equalling the [[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]] and the [[Syreen]] [[Penetrator]], can prove deadly. | + | The corrosive "glob weapon" may cause a small amount of damage per shot, but it compensates for this with a high firing rate. Even when out of battery, the gun’s firing rate remains high and its range, equalling the [[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]] and the [[Syreen]] [[Penetrator]], can prove deadly. |
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+ | Each hit kills 1 crew member. | ||
===Secondary=== | ===Secondary=== |
Revision as of 10:44, 31 January 2008
The Supox Blade is a largely underrated ship. Its rapid fire capability can pound an unwary enemy and the lateral thrusting, when properly used, is nearly as good as the Arilou Skiff's Hyperspace shunts in evading shots.
The Blade is quick and agile with a fair turn-rate, allowing it to considerably hamper enemy targeting efforts. Its slender form makes it harder to hit her.
Armament
Primary
The corrosive "glob weapon" may cause a small amount of damage per shot, but it compensates for this with a high firing rate. Even when out of battery, the gun’s firing rate remains high and its range, equalling the Ur-Quan Dreadnought and the Syreen Penetrator, can prove deadly.
Each hit kills 1 crew member.
Secondary
The Blade is outfitted with an advanced maneuvering system that enables it to change course without the need to turn. It takes a lot of practice to master the tricky maneuvering system, but when correctly used, it can be used to sidestep incoming fire or strafe into a firing position. It is especially effective against slow-firing ships such as the Dreadnought or Kohr-Ah Marauder.
Tactical Overview
The Blade is a fair adversary that shouldn’t be taken lightly.
Strong against: The lumbering VUX Intruder is easy prey for the agile Blade, provided its initial 'ambush' can be avoided. The Ilwrath Avenger is also easily dealt with by the Blade, even when cloaked, as the Blade captain need only slip backwards and continually fire into the space where he knows the Avenger to be. Careful use of side- and backstepping, combined with the persistant rapid-fire primary weapon allows the Blade to make short work of Marines sent by Orz Nemesis ships or Fighters sent by Ur-Quan Dreadnoughts, rendering them useless.
Tenuous against: The Chmmr Avatar can neutralize almost all incoming projectiles, but it is possible for a skilled and patient Blade captain to wear down the Zapsats, and once they are gone, the superior range of the Blade's weapons can win the day. The shield of the Utwig Jugger can be tricky at first, but utilizing an irregular stream of fire can allow shots to either slip in between shield activations, or trick the Utwig into shielding when there is no fire incoming, thus draining its batteries; once the shield is exhausted, the Blade can pick the Jugger apart. Mycon Podship homing plasmoids can inflict fearsome damage, as the Blade must close to fairly close range in order to engage, but skillful maneuvering can allow a Blade captain to confound the plasmoids while peppering the Podship with a steady stream of globules.
Weak against: Chenjesu Broodhome – The crystalline shards produced by detonation of the Broodhome's main projectile can make lateral-sidestepping a real problem. The Arilou Skiff, Slylandro Probe and Pkunk Fury are all equal or superior to the Blade in speed, and can effect quick hit and run attacks. The auto-aiming nature of the Probe and Skiff weapons make them especially dangerous; the straight-firing Fury slightly less so.
Known Ships
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