Difference between revisions of "Trader"

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(category ships)
(general word choice/typo edit, linked to melnorme)
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A large, moderate speed ship with moderate to slow turning. Primary fire is an energy bolt that can be charged up. Low charge doe minimal damage, however a fully charged shot can cause grevious damage. A charging shot can also act as a shield vrs incoming fire. The secondary weapon is a stun shot that causes an effected enemy to spin helplessly. The cannot activate their secondary weapons or their turning jets. They can still activate their primary weapon and thrusters.
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The [[Melnorme]] [[Trader]] is a large ship with a moderate turning rate and average speed. Its primary weapon is an energy bolt that can be charged up by holding down the fire button. The longer a shot is charged, the more powerful it will be upon release. A shot which is not charged delivers only a glancing blow, but a fully charged shot can cause grevious damage. A charging shot can also act as a shield to deflect incoming fire. The secondary weapon is a stun bolt that causes an affected enemy to spin helplessly. A stunned enemy cannot activate their secondary weapons or turning jets, but they are able to activate their primary weapon and thrusters.
  
 
[[Category:Ships]]
 
[[Category:Ships]]

Revision as of 06:05, 6 October 2004

The Melnorme Trader is a large ship with a moderate turning rate and average speed. Its primary weapon is an energy bolt that can be charged up by holding down the fire button. The longer a shot is charged, the more powerful it will be upon release. A shot which is not charged delivers only a glancing blow, but a fully charged shot can cause grevious damage. A charging shot can also act as a shield to deflect incoming fire. The secondary weapon is a stun bolt that causes an affected enemy to spin helplessly. A stunned enemy cannot activate their secondary weapons or turning jets, but they are able to activate their primary weapon and thrusters.