Difference between revisions of "Leyland Gravity Whip"

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(Undo revision 24124 by 213.108.248.90 (Talk) Noninertial spacecraft can't grav whip under any circumstance.)
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To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.
 
To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.
  
[[Orz]] [[Nemesis#Secondary|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity (the latter — only under normal conditions), cannot perform a Gravity Whip.
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[[Orz]] [[Nemesis#Secondary|Space Marines]] are trained in the use of the Gravity Whip maneuver. The [[Arilou]] [[Skiff]] and [[Slylandro]] [[Probe]], being unaffected by gravity, cannot perform a Gravity Whip.
  
 
:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''
 
:''The Leyland Gravity Whip is named after [[Robert Leyland]], who was involved in the creation of [[Star Control]] and [[Star Control II]].''
  
 
[[Category:Game mechanics]]
 
[[Category:Game mechanics]]

Revision as of 04:33, 7 June 2010

The Leyland Gravity Whip is a maneuver that can be performed in the vicinity of a gravity well, to increase the speed of a ship beyond its normal maximum.

To perform a Gravity Whip, one moves at top speed closely past a gravity well. The closer you can get without hitting it, the better. At the moment the ship is closest to the gravity well, release the accelerator button (if you still had it pressed), and the gravity of the gravity well will "whip" or sling you. Take care not to try to accelerate (even along your trajectory) while moving faster than your ship's normal maximum speed, as this will actually slow your ship down until it reaches its normal maximum. Small adjustments to your direction can be done by accelerating perpendicular (at a 90-degree angle) to your current trajectory, without suffering a great loss of speed.

Orz Space Marines are trained in the use of the Gravity Whip maneuver. The Arilou Skiff and Slylandro Probe, being unaffected by gravity, cannot perform a Gravity Whip.

The Leyland Gravity Whip is named after Robert Leyland, who was involved in the creation of Star Control and Star Control II.