Difference between revisions of "Talk:List of top mineral planets"
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(more input) |
(Reorder columns to put system-common information first.) |
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{|style="text-align:center" class="sortable" border=1 cellpadding=2 cellspacing=1 | {|style="text-align:center" class="sortable" border=1 cellpadding=2 cellspacing=1 | ||
− | !Cluster!!class="unsortable"|System!!class="unsortable"|Planet!! | + | !Cluster!!class="unsortable"|System!!X!!Y!!ΔSol!!Enemies!!class="unsortable"|Planet!![[Table of planet types|Type]]!![[RU]]s!![[Biological data|BioUnits]]!!Risk!!Weather!!Tectonics!!Temp!![[Fuel]] |
|- | |- | ||
− | |align="left"|Sol||align="left"|Sol||align="left"|Jupiter-A|| | + | |align="left"|Sol||align="left"|Sol||175.2||145.0||0||No||align="left"|Jupiter-A||Radioactive||1176||0||2||1||4||0||0.74 |
|- | |- | ||
− | |align="left"|Sol||align="left"|Sol||align="left"|Mercury|| | + | |align="left"|Sol||align="left"|Sol||175.2||145.0||0||No||align="left"|Mercury||Metals||1060||0||2||1||3||3||0.35 |
|} | |} | ||
+ | :* '''ΔSol''' is the distance from Sol in Hyperspace units. | ||
+ | :* '''Enemies''' is "Yes" if the planet's system is within Illwrath, Spathi, Thraddash, Mycon, Yehat, Kzer-Za, or Kohr-Ah space, otherwise "No". | ||
:* '''Risk''' is a number equal to the sum of the points greater than 2 in each of the three hazards. | :* '''Risk''' is a number equal to the sum of the points greater than 2 in each of the three hazards. | ||
:* '''Temp''' is scaled into a 1-8 range to match the other two hazards. From a glance at the code, the temperature breakpoints are at <50,<100,<150,<250,<350,<550,<800, >=800. | :* '''Temp''' is scaled into a 1-8 range to match the other two hazards. From a glance at the code, the temperature breakpoints are at <50,<100,<150,<250,<350,<550,<800, >=800. | ||
:* '''Fuel''' is the lander round-trip cost, equal to <code>(PlanetDensity * PlanetRadius)/5000</code>, with a max of 3.0. (this appears to be what the code uses) | :* '''Fuel''' is the lander round-trip cost, equal to <code>(PlanetDensity * PlanetRadius)/5000</code>, with a max of 3.0. (this appears to be what the code uses) | ||
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: For more bonus points, add a column for the total cargo size of the planet's RUs. --[[User:Elestan|Elestan]] 07:52, 14 June 2011 (UTC) | : For more bonus points, add a column for the total cargo size of the planet's RUs. --[[User:Elestan|Elestan]] 07:52, 14 June 2011 (UTC) | ||
Revision as of 00:42, 15 June 2011
This is extremely useful. Would it be possible to add a column with the planet types? It'd be nice to know whether a planet is a gemstone world, for cargo space consideration. --Elestan 05:01, 14 June 2011 (UTC)
- Actually, what would be even more useful would be to have a single table containing every planet in the game, with the following sortable fields:
Cluster | System | X | Y | ΔSol | Enemies | Planet | Type | RUs | BioUnits | Risk | Weather | Tectonics | Temp | Fuel |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sol | Sol | 175.2 | 145.0 | 0 | No | Jupiter-A | Radioactive | 1176 | 0 | 2 | 1 | 4 | 0 | 0.74 |
Sol | Sol | 175.2 | 145.0 | 0 | No | Mercury | Metals | 1060 | 0 | 2 | 1 | 3 | 3 | 0.35 |
- ΔSol is the distance from Sol in Hyperspace units.
- Enemies is "Yes" if the planet's system is within Illwrath, Spathi, Thraddash, Mycon, Yehat, Kzer-Za, or Kohr-Ah space, otherwise "No".
- Risk is a number equal to the sum of the points greater than 2 in each of the three hazards.
- Temp is scaled into a 1-8 range to match the other two hazards. From a glance at the code, the temperature breakpoints are at <50,<100,<150,<250,<350,<550,<800, >=800.
- Fuel is the lander round-trip cost, equal to
(PlanetDensity * PlanetRadius)/5000
, with a max of 3.0. (this appears to be what the code uses)
- For more bonus points, add a column for the total cargo size of the planet's RUs. --Elestan 07:52, 14 June 2011 (UTC)
- Looks good. I would personally prefer to keep the 'hostile territory' column and remove the 'race territory' column, but no qualms otherwise. You've got my vote of confidence. It would be nice if Zeracles and/or Cybersoul could take a look at your proposal, but I can't guarantee they'll be available anytime soon. --Shiver 15:28, 14 June 2011 (UTC)
How about also adding a column to note the danger from life forms? Looking at the Table of bio types, I would suggest the following BioRisk values:
Name | Image | Type | Awareness | Value | Hit Points | Speed | Danger | BioRisk |
---|---|---|---|---|---|---|---|---|
Penguin Cyclops | Coward | High | 15 | 2 | Fast | Low | 2 | |
Chicken | Coward | Low | 1 | 1 | Fast | Low | 2 | |
Bug-Eyed Bait | Coward | High | 4 | 2 | Slow | Low | 2 | |
Splort Wort | Sessile | N/A | 3 | 1 | 0 | Low | 3 | |
Goo Burger | Sessile | N/A | 8 | 5 | 0 | Low | 3 | |
Whackin' Bush | Sessile | N/A | 5 | 3 | 0 | Moderate | 3 | |
Evil One | Sessile | N/A | 1 | 1 | 0 | EXTREME | 3 | |
Bubble Vine | Wanderer | N/A | 6 | 2 | Slow | Low | 3 | |
Glowing Medusa | Wanderer | N/A | 3 | 8 | Slow | Moderate | 3 | |
Blood Monkey | Wanderer | N/A | 2 | 2 | Med | Low | 3 | |
Amorphous Trandicula | Wanderer | N/A | 9 | 12 | Med | EXTREME | 4 | |
Deluxe Blob | Hunter | Low | 2 | 2 | Slow | Low | 4 | |
Carousel Beast | Hunter | Moderate | 10 | 15 | Slow | EXTREME | 5 | |
Mysterious Bees | Hunter | Moderate | 3 | 3 | Med | Low | 5 | |
Crazy Weasel | Hunter | High | 3 | 1 | Fast | Low | 5 | |
Yompin Yiminy | Hunter | High | 4 | 6 | Med | Moderate | 6 | |
Fungal Squid | Hunter | Low | 7 | 8 | Fast | Moderate | 7 | |
ZEX's Beauty | Hunter | High | 15 | 15 | Fast | EXTREME | 8 |
Rationale:
- Anything not listed is Harmless (can't hurt you), and would be hazard level 1.
- Anything with the 'Coward' type is going to run from you, so you're unlikely to hit it even accidentally, thus hazard level 2.
- Anything with the 'Sessile' or 'Wanderer' type could hurt you if you accidentally run into it, thus hazard level 3.
- The Amorphous Trandicula gets +1 because despite not being actively aggressive, it's fairly fast, hard to kill, and very damaging.
- Anything that's a 'Hunter' will deliberately attack you, making them far more dangerous; thus hazard level 5.
- The Deluxe Blob gets -1 because it's slow, weak, and does little damage.
- Yompin Yiminy gets +1 because it's fairly fast and hard to kill.
- Fungal Squid gets +2 because it's really fast and even harder to kill.
- Zex's Beauty gets +3 because it's just sick and wrong.
A planet would get the BioRisk value of the nastiest critter present.
- That also looks excellent. I would personally go so far as to lower the Deluxe Blob's hazard level to 3 using the same rationale you did. The Crazy Weasel's value might be worth decreasing as well, but my memories of planet crawling with that critter involved are very hazy so I'm unsure. So far so good in any case. --Shiver 23:55, 14 June 2011 (UTC)