Difference between revisions of "User:Oldlaptop/Counter table"
Jump to navigation
Jump to search
(add Arilou) |
(Adding a warning for possible editors) |
||
Line 5: | Line 5: | ||
* Soft counter: Ships that might destroy the ship, but require good play or some luck | * Soft counter: Ships that might destroy the ship, but require good play or some luck | ||
* Odd matches: Ships that might do the trick, but may just as well fail awfully. | * Odd matches: Ships that might do the trick, but may just as well fail awfully. | ||
+ | |||
+ | Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes. | ||
{|class="wikitable" border="1" | {|class="wikitable" border="1" |
Revision as of 01:29, 16 October 2012
This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:
- Left-most cell: The ship for which counters are listed
- Hard counter: Ships that are almost certain to destroy the ship
- Soft counter: Ships that might destroy the ship, but require good play or some luck
- Odd matches: Ships that might do the trick, but may just as well fail awfully.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
Ship | Hard Counters | Soft Counters | Odd Matches |
---|---|---|---|