User:Oldlaptop/Counter table: Difference between revisions

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Stalemate column
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{|class="wikitable" border="1" style="background-color:#515151;"
{|class="wikitable" border="1" style="background-color:#515151;"
!Ship!!Hard Counters!!Soft Counters!!Odd Matches
!Ship!!Hard Counters!!Soft Counters!!Odd Matches!!Stalemates
|- <!-- Androsynth -->
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|align="center"|[[File:Guardian_icon.png|link=Guardian]]
|align="center"|[[File:Guardian_icon.png|link=Guardian]]
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|[[File:Mauler_icon.png|link=Mauler]]
|[[File:Mauler_icon.png|link=Mauler]]
|[[File:Eluder_icon.png|link=Eluder]][STALEMATE]
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|[[File:Eluder_icon.png|link=Eluder]]
|- <!-- Zoq-Fot-Pik -->
|- <!-- Zoq-Fot-Pik -->
|align="center"|[[File:Stinger_icon.png|link=Stinger]]
|align="center"|[[File:Stinger_icon.png|link=Stinger]]

Revision as of 03:18, 16 October 2012

This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:

  • Left-most cell: The ship for which counters are listed
  • Hard counter: Ships that are almost certain to destroy the ship
  • Soft counter: Ships that might destroy the ship, but require good play or some luck
  • Odd matches: Ships that might do the trick, but may just as well fail awfully.

Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.

Ship Hard Counters Soft Counters Odd Matches Stalemates
1
1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.