User:Oldlaptop/Counter table: Difference between revisions

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|- <!-- Pkunk -->
|- <!-- Pkunk -->
|align="center"|[[File:Fury_icon.png|link=Fury]]
|align="center"|[[File:Fury_icon.png|link=Fury]]
|[[File:Scout_icon.png|link=Scout]]
|- <!-- Shofixti -->
|- <!-- Shofixti -->
|align="center"|[[File:Scout_icon.png|link=Scout]]
|align="center"|[[File:Scout_icon.png|link=Scout]]
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|- <!-- Ur-Quan -->
|- <!-- Ur-Quan -->
|align="center"|[[File:Dreadnought_icon.png|link=Dreadnought]]
|align="center"|[[File:Dreadnought_icon.png|link=Dreadnought]]
|[[File:Nemesis_icon.png|link=Nemesis]]  
|[[File:Jugger_icon.png|link=Jugger]] [[File:Nemesis_icon.png|link=Nemesis]]  
|[[File:Cruiser_icon.png|link=Cruiser]]?
|[[File:Cruiser_icon.png|link=Cruiser]]?
|- <!-- Utwig -->
|- <!-- Utwig -->

Revision as of 03:32, 16 October 2012

This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:

  • Left-most cell: The ship for which counters are listed
  • Hard counter: Ships that are almost certain to destroy the ship
  • Soft counter: Ships that might destroy the ship, but require good play or some luck
  • Odd matches: Ships that might do the trick, but may just as well fail awfully.

Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.

Ship Hard Counters Soft Counters Odd Matches Stalemates
1 ?
?1
1
?
?
?
1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.