User:Oldlaptop/Counter table: Difference between revisions

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New footer: "ships that can soften up cost-effectively." Added 3 shofixti + 1 earthling
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m Adding an explanation for stalemates
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* Soft counter: Ships that might destroy the ship, but require good play or some luck
* Soft counter: Ships that might destroy the ship, but require good play or some luck
* Odd matches: Ships that might do the trick, but may just as well fail awfully.
* Odd matches: Ships that might do the trick, but may just as well fail awfully.
* Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.


Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.

Revision as of 03:44, 16 October 2012

This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:

  • Left-most cell: The ship for which counters are listed
  • Hard counter: Ships that are almost certain to destroy the ship
  • Soft counter: Ships that might destroy the ship, but require good play or some luck
  • Odd matches: Ships that might do the trick, but may just as well fail awfully.
  • Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.

Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.

Ship Hard Counters Soft Counters Odd Matches Stalemates
1 ?
2
?1
1
2
2 ?
?2
?
?
1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.