User:Oldlaptop/Counter table: Difference between revisions
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New footer: "ships that can soften up cost-effectively." Added 3 shofixti + 1 earthling |
m Adding an explanation for stalemates |
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* Soft counter: Ships that might destroy the ship, but require good play or some luck | * Soft counter: Ships that might destroy the ship, but require good play or some luck | ||
* Odd matches: Ships that might do the trick, but may just as well fail awfully. | * Odd matches: Ships that might do the trick, but may just as well fail awfully. | ||
* Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs. | |||
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes. | Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes. |
Revision as of 03:44, 16 October 2012
This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:
- Left-most cell: The ship for which counters are listed
- Hard counter: Ships that are almost certain to destroy the ship
- Soft counter: Ships that might destroy the ship, but require good play or some luck
- Odd matches: Ships that might do the trick, but may just as well fail awfully.
- Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates |
---|---|---|---|---|
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