Difference between revisions of "User:Oldlaptop/Counter table"
Jump to navigation
Jump to search
(Adding some new ships) |
m (Fixing typos) |
||
Line 80: | Line 80: | ||
|- <!-- Shofixti --> | |- <!-- Shofixti --> | ||
|align="center"|[[File:Scout_icon.png|link=Scout]] | |align="center"|[[File:Scout_icon.png|link=Scout]] | ||
− | |[File:Scout_icon.png|link=Scout]] | + | |[[File:Scout_icon.png|link=Scout]] |
|- <!-- Slylandro --> | |- <!-- Slylandro --> | ||
|align="center"|[[File:Probe_icon.png|link=Probe]] | |align="center"|[[File:Probe_icon.png|link=Probe]] | ||
Line 87: | Line 87: | ||
|- <!-- Spathi --> | |- <!-- Spathi --> | ||
|align="center"|[[File:Eluder_icon.png|link=Eluder]] | |align="center"|[[File:Eluder_icon.png|link=Eluder]] | ||
− | |[[File: | + | |[[File:Penetrator_icon.png|link=Penetrator]] [[File:Blade_icon.png|link=Blade]] |
|[[File:Guardian_icon.png|link=Guardian]] | |[[File:Guardian_icon.png|link=Guardian]] | ||
| | | |
Revision as of 04:01, 16 October 2012
This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:
- Left-most cell: The ship for which counters are listed
- Hard counter: Ships that are almost certain to destroy the ship
- Soft counter: Ships that might destroy the ship, but usually require that the ship is either damaged before hand or some luck is involved.
- Odd matches: Ships that might do the trick, but may just as well fail awfully.
- Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
Vanilla Ur-Quan Masters
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates | |
---|---|---|---|---|---|
1 | |||||
2 | |||||
3 | |||||
1 | |||||
2 | |||||
2 | ? | ||||
?2 | |||||
? | |||||
? | |||||
- 1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
- 2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.
- 3Slylandro is a ship which is as powerful as its pilot is. At times Mmrnmhrm can defeat Slylandro without taking much damage, but a skilled Slylandro pilot can avoid all Mmrnmhrm fire
Shiver's Balance Mod
(will be added later)