Difference between revisions of "User:Oldlaptop/Counter table"
Jump to navigation
Jump to search
(→Shiver's Balance Mod: slylandro as soft arilou couner?) |
(Earthling mirror is a stalemate) |
||
Line 57: | Line 57: | ||
|[[File:Drone_icon.png|link=Drone]] [[File:Avenger_icon.png|link=Avenger]] | |[[File:Drone_icon.png|link=Drone]] [[File:Avenger_icon.png|link=Avenger]] | ||
|[[File:Stinger_icon.png|link=Stinger]] | |[[File:Stinger_icon.png|link=Stinger]] | ||
+ | | | ||
+ | |[[File:Cruiser_icon.png|link=Earthling]] | ||
|- <!-- Ilwrath --> | |- <!-- Ilwrath --> | ||
|align="center"|[[File:Avenger_icon.png|link=Avenger]] | |align="center"|[[File:Avenger_icon.png|link=Avenger]] |
Revision as of 01:18, 17 August 2013
This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:
- Left-most cell: The ship for which counters are listed
- Hard counter: Ships that are almost certain to destroy the ship
- Soft counter: Ships that might destroy the ship, but usually require that the ship is either damaged before hand or some luck is involved.
- Odd matches: Ships that might do the trick, but may just as well fail awfully.
- Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.
- The definition of a counter is "A ship that can take out another, more expensive ship". Usually the difference in value is more than just a point or two, while in some cases it is considered that a more expensive ship is the de facto counter.
Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.
Vanilla Ur-Quan Masters
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates |
---|---|---|---|---|
1 | ||||
2 | ||||
5 | ||||
3 | ||||
1 | 1 | |||
2 | ||||
2 | ||||
4 | ALL | |||
2 | ||||
Shiver's Balance Mod
Shiver's Balance Mod attempted to balance UQM by changing ship costs, modifying some ship stats, and radically changing some of the more broken ships. There are quite a few changes to the ships. The net result is that gameplay is more balanced, with a few designated hard counters. Capital ships are good against most ships, and usually have one hard counter.
Ship | Hard Counters | Soft Counters | Odd Matches | Stalemates |
---|---|---|---|---|
1 | ||||
? ? | ||||
2 | ||||
3 | ||||
? | ||||
? | ? | |||
1 | 1 | |||
2 ? | ||||
2 ? | ||||
? | ||||
- 1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
- 2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.
- 3Slylandro is a ship which is as powerful as its pilot is. At times Mmrnmhrm can defeat Slylandro without taking much damage, but a skilled Slylandro pilot can avoid all Mmrnmhrm fire
- 4The vanilla Thraddash Torch is usually banned in competitive Supermelee as the ship is broken beyond repair
- 5While this ship is too overpriced to recommend in vanilla UQM, this is a good use if you must have it