Difference between revisions of "User:Oldlaptop/Counter table"

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Revision as of 18:39, 1 November 2013

This page contains a table for ship countering in Player vs. Player Supermelee games. The table is read as follows:

  • Left-most cell: The ship for which counters are listed
  • Hard counter: Ships that are almost certain to destroy the ship
  • Soft counter: Ships that might destroy the ship, but usually require that the ship is either damaged before hand or some luck is involved.
  • Odd matches: Ships that might do the trick, but may just as well fail awfully.
  • Stalemates: These are matches which will result in neither of the ships getting any hits in. Avoid these matches at all costs.
  • The definition of a counter is "A ship that can take out another, more expensive ship". Usually the difference in value is more than just a point or two, while in some cases it is considered that a more expensive ship is the de facto counter.

Note: If you think something belongs in this chart, please ask on #uqm-arena before doing your changes.

Vanilla Ur-Quan Masters

Ship Hard Counters Soft Counters Odd Matches Stalemates
Guardian icon.png Probe icon.png Terminator icon.png Avatar icon.png1 Avenger icon.png Skiff icon.png Fury icon.png
Skiff icon.png Scout icon.png Avenger icon.png Cruiser icon.png Guardian icon.png
Broodhome icon.png Probe icon.png Nemesis icon.png X-Form icon.png Marauder icon.png Avatar icon.png
Avatar icon.png Jugger icon.png Scout icon.png2 Mauler icon.png Marauder icon.png
Mauler icon.png Cruiser icon.png Podship icon.png5
Cruiser icon.png Drone icon.png Avenger icon.png Stinger icon.png
Avenger icon.png Drone icon.png Scout icon.png
Marauder icon.png Jugger icon.png Podship icon.png Avatar icon.png
Trader icon.png Skiff icon.png Probe icon.png Fury icon.png
X-Form icon.png Penetrator icon.png Blade icon.png Trader icon.png Probe icon.png3
Podship icon.png Blade icon.png Skiff icon.png Probe icon.png Guardian icon.png Eluder icon.png Nemesis icon.png Cruiser icon.png Podship icon.png
Nemesis icon.png Guardian icon.png Probe icon.png Fury icon.png
Fury icon.png X-Form icon.png Scout icon.png Guardian icon.png
Scout icon.png Scout icon.png
Probe icon.png Avatar icon.png1 Scout icon.png X-Form icon.png Jugger icon.png1
Eluder icon.png Penetrator icon.png Blade icon.png Guardian icon.png Terminator icon.png
Blade icon.png Scout icon.png2 Penetrator icon.png
Penetrator icon.png Scout icon.png2 Intruder icon.png
Torch icon.png4 Marauder icon.png ALL
Drone icon.png Scout icon.png Stinger icon.png
Dreadnought icon.png Trader icon.png X-Form icon.png Jugger icon.png Nemesis icon.png Cruiser icon.png2
Jugger icon.png Intruder icon.png X-Form icon.png Mauler icon.png
Intruder icon.png Cruiser icon.png Intruder icon.png
Terminator icon.png Trader icon.png Mauler icon.png Intruder icon.png Blade icon.png Probe icon.png Fury icon.png Eluder icon.png
Stinger icon.png Scout icon.png

Shiver's Balance Mod

Shiver's Balance Mod attempts to balance UQM by changing ship costs, modifying some ship stats, and radically changing some of the more broken ships. There are quite a few changes to the ships. The net result is that gameplay is more balanced, with a few designated hard counters. Capital ships are good against most ships, and have one hard counter.

Ship Hard Counters Soft Counters Odd Matches Stalemates
Guardian icon.png Probe icon.png Terminator icon.png Avenger icon.png Skiff icon.png Fury icon.png
Skiff icon.png Avenger icon.png Eluder icon.png Scout icon.png Cruiser icon.png Probe icon.png Guardian icon.png
Broodhome icon.png Nemesis icon.png X-Form icon.png Probe icon.png Marauder icon.png Avatar icon.png Dreadnought icon.png
Avatar icon.png Jugger icon.png Mauler icon.png Scout icon.png2
Mauler icon.png Cruiser icon.png Podship icon.png Skiff icon.png
Cruiser icon.png Drone icon.png Avenger icon.png Stinger icon.png Torch icon.png
Avenger icon.png Drone icon.png Torch icon.png
Marauder icon.png Jugger icon.png Podship icon.png Avatar icon.png
Trader icon.png Skiff icon.png Probe icon.png Fury icon.png
X-Form icon.png Penetrator icon.png Blade icon.png Torch icon.png Nemesis icon.png
Podship icon.png Stinger icon.png Blade icon.png Cruiser icon.png Podship icon.png
Nemesis icon.png Guardian icon.png Probe icon.png Fury icon.png Torch icon.png2
Fury icon.png Eluder icon.png X-Form icon.png Penetrator icon.png Scout icon.png
Scout icon.png Scout icon.png
Probe icon.png Eluder icon.png Scout icon.png2 Torch icon.png
Eluder icon.png Penetrator icon.png Blade icon.png
Blade icon.png Scout icon.png2 Penetrator icon.png Torch icon.png Cruiser icon.png
Penetrator icon.png Scout icon.png2 Cruiser icon.png Intruder icon.png
Torch icon.png Stinger icon.png Scout icon.png
Drone icon.png Stinger icon.png Scout icon.png
Dreadnought icon.png Nemesis icon.png Trader icon.png X-Form icon.png Broodhome icon.png
Jugger icon.png Intruder icon.png Mauler icon.png X-Form icon.png Trader icon.png
Intruder icon.png Cruiser icon.png Podship icon.png Blade icon.png Penetrator icon.png Intruder icon.png
Terminator icon.png Intruder icon.png Mauler icon.png Blade icon.png Probe icon.png Fury icon.png
Stinger icon.png Scout icon.png
1While this is not a true counter price-wise, it is necessary to use overwhelming force to reliably take some ships down.
2This ship is not necessarily sufficient by itself, but can do enough damage to soften up the enemy before another ship.
3Slylandro is a ship which is as powerful as its pilot is. At times Mmrnmhrm can defeat Slylandro without taking much damage, but a skilled Slylandro pilot can avoid all Mmrnmhrm fire
4The vanilla Thraddash Torch is usually banned in competitive Supermelee as the ship is broken beyond repair
5While this ship is too overpriced to recommend in vanilla UQM, this is a good use if you must have it