User:Shiver/Balance Mod/Counter Table: Difference between revisions
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|[[File:Penetrator_icon.png|link=Penetrator]] [[File:Blade_icon.png|link=Blade]] | |[[File:Penetrator_icon.png|link=Penetrator]] [[File:Blade_icon.png|link=Blade]] | ||
|[[File:Cruiser_icon.png|link=Cruiser]] | |[[File:Cruiser_icon.png|link=Cruiser]] | ||
|[[File:Mauler_icon.png|link=Mauler]] [[File:Trader_icon.png|link=Trader]] [[File:Jugger_icon.png|link=Jugger]] | |[[File:Mauler_icon.png|link=Mauler]] [[File:Guardian_icon.png|link=Guardian]] [[File:Trader_icon.png|link=Trader]] [[File:Jugger_icon.png|link=Jugger]] | ||
|- <!-- Supox --> | |- <!-- Supox --> | ||
|align="center"|[[File:Blade_icon.png|link=Blade]] | |align="center"|[[File:Blade_icon.png|link=Blade]] |
Revision as of 21:22, 17 October 2019
Below is a table which lists the best ship counters for Player-vs-Player matches of Balance Mod. Skill and game knowledge varies between players, so this won't always work perfectly, but should serve as a useful set of guidelines most of the time. The table reads as follows:
- Target: The ship for which counters are listed.
- Hard Counter: A ship with high odds of destroying a given enemy when played correctly. It costs less than said enemy, yielding a score advantage when it wins.
- Soft Counter: A ship which fights well against a given enemy relative to its cost, but is not fully reliable at destroying it.
- Overwhelm: A ship which trounces a given enemy, but does not yield a score advantage due to its cost. Only some of the cheaper or easier match-ups are listed.
- Stalemate: This match-up will result in a virtually endless draw and should be avoided.
Balance Mod Counter Table
Target | Hard Counter | Soft Counter | Overwhelm | Stalemate |
---|---|---|---|---|
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- # Multiple copies of this ship are recommended to defeat this enemy.