User:Shiver/Balance Mod/Counter Table: Difference between revisions

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|[[File:Penetrator_icon.png|link=Penetrator]] [[File:Blade_icon.png|link=Blade]]
|[[File:Penetrator_icon.png|link=Penetrator]] [[File:Blade_icon.png|link=Blade]]
|[[File:Cruiser_icon.png|link=Cruiser]]
|[[File:Cruiser_icon.png|link=Cruiser]]
|[[File:Mauler_icon.png|link=Mauler]] [[File:Trader_icon.png|link=Trader]] [[File:Jugger_icon.png|link=Jugger]]
|[[File:Mauler_icon.png|link=Mauler]] [[File:Guardian_icon.png|link=Guardian]] [[File:Trader_icon.png|link=Trader]] [[File:Jugger_icon.png|link=Jugger]]
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|align="center"|[[File:Blade_icon.png|link=Blade]]
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Revision as of 21:22, 17 October 2019

Below is a table which lists the best ship counters for Player-vs-Player matches of Balance Mod. Skill and game knowledge varies between players, so this won't always work perfectly, but should serve as a useful set of guidelines most of the time. The table reads as follows:

  • Target: The ship for which counters are listed.
  • Hard Counter: A ship with high odds of destroying a given enemy when played correctly. It costs less than said enemy, yielding a score advantage when it wins.
  • Soft Counter: A ship which fights well against a given enemy relative to its cost, but is not fully reliable at destroying it.
  • Overwhelm: A ship which trounces a given enemy, but does not yield a score advantage due to its cost. Only some of the cheaper or easier match-ups are listed.
  • Stalemate: This match-up will result in a virtually endless draw and should be avoided.

Balance Mod Counter Table

Target Hard Counter Soft Counter Overwhelm Stalemate
#
#
#
#
#
# Multiple copies of this ship are recommended to defeat this enemy.