Difference between revisions of "User:Shiver/Balance Mod/Counter Table"
< User:Shiver | Balance Mod
Jump to navigation
Jump to search
Line 56: | Line 56: | ||
|align="center"|[[File:X-Form_icon.png|link=X-Form]] | |align="center"|[[File:X-Form_icon.png|link=X-Form]] | ||
|[[File:Terminator_icon.png|link=Terminator]] | |[[File:Terminator_icon.png|link=Terminator]] | ||
− | |[[File:Blade_icon.png|link=Blade]] [[File:Penetrator_icon.png|link=Penetrator]] | + | |[[File:Blade_icon.png|link=Blade]] [[File:Penetrator_icon.png|link=Penetrator]] [[File:Guardian_icon.png|link=Guardian]] |
|[[File:Nemesis_icon.png|link=Nemesis]] [[File:Avatar_icon.png|link=Avatar]] | |[[File:Nemesis_icon.png|link=Nemesis]] [[File:Avatar_icon.png|link=Avatar]] | ||
|- <!-- Mycon --> | |- <!-- Mycon --> | ||
Line 81: | Line 81: | ||
|align="center"|[[File:Probe_icon.png|link=Probe]] | |align="center"|[[File:Probe_icon.png|link=Probe]] | ||
|[[File:Eluder_icon.png|link=Eluder]] | |[[File:Eluder_icon.png|link=Eluder]] | ||
− | |[[File:Blade_icon.png|link=Blade]] [[File:Terminator_icon.png|link=Terminator]] [[File:Scout_icon.png|link=Scout]]{{ref|#}} | + | |[[File:Blade_icon.png|link=Blade]] [[File:Mauler_icon.png|link=Mauler]] [[File:Terminator_icon.png|link=Terminator]] [[File:Scout_icon.png|link=Scout]]{{ref|#}} |
|[[File:X-Form_icon.png|link=X-Form]] [[File:Avatar_icon.png|link=Avatar]] | |[[File:X-Form_icon.png|link=X-Form]] [[File:Avatar_icon.png|link=Avatar]] | ||
|- <!-- Spathi --> | |- <!-- Spathi --> |
Latest revision as of 05:46, 9 August 2021
Below is a table which lists the best ship counters for Player-vs-Player matches of Balance Mod. Skill and game knowledge varies between players, so this won't always work perfectly, but should serve as a useful set of guidelines most of the time. The table reads as follows:
- Target: The ship for which counters are listed.
- Hard Counter: A ship with high odds of destroying a given enemy when played correctly. It costs less than said enemy, yielding a score advantage when it wins.
- Soft Counter: A ship which fights well against a given enemy relative to its cost, but is not fully reliable at destroying it.
- Overwhelm: A ship which trounces a given enemy, but does not yield a score advantage due to its cost. Only some of the cheaper or easier match-ups are listed.
- Stalemate: This match-up will result in a virtually endless draw and should be avoided.
Balance Mod Counter Table[edit]
Target | Hard Counter | Soft Counter | Overwhelm | Stalemate |
---|---|---|---|---|
# | ||||
# | ||||
# | ||||
# | ||||
# | ||||
# | ||||
- # Multiple copies of this ship are recommended to defeat this enemy.