User:Shiver/Balance Mod/Counter Table: Difference between revisions
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|align="center"|[[File:Broodhome_icon.png|link=Broodhome]] | |align="center"|[[File:Broodhome_icon.png|link=Broodhome]] | ||
|[[File:Nemesis_icon.png|link=Nemesis]] | |[[File:Nemesis_icon.png|link=Nemesis]] | ||
|[[File:Probe_icon.png|link=Probe]] [[File:Podship_icon.png|link=Podship]] | |[[File:Guardian_icon.png|link=Guardian]] [[File:Probe_icon.png|link=Probe]] [[File:Podship_icon.png|link=Podship]] [[File:X-Form_icon.png|link=X-Form]] | ||
|[[File:Avatar_icon.png|link=Avatar]] [[File:Marauder_icon.png|link=Marauder]] | |[[File:Avatar_icon.png|link=Avatar]] [[File:Marauder_icon.png|link=Marauder]] | ||
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|[[File:Skiff_icon.png|link=Skiff]] [[File:Probe_icon.png|link=Probe]] | |[[File:Skiff_icon.png|link=Skiff]] [[File:Probe_icon.png|link=Probe]] | ||
|[[File:Fury_icon.png|link=Fury]] [[File:Mauler_icon.png|link=Mauler]] [[File:Guardian_icon.png|link=Guardian]] | |[[File:Fury_icon.png|link=Fury]] [[File:Mauler_icon.png|link=Mauler]] [[File:Guardian_icon.png|link=Guardian]] | ||
|[[File:Avatar_icon.png|link=Avatar]] [[File:Marauder_icon.png|link=Marauder]] | |[[File:Avatar_icon.png|link=Avatar]] [[File:Marauder_icon.png|link=Marauder]] [[File:Nemesis_icon.png|link=Nemesis]] | ||
|- <!-- Mmrnmhrm --> | |- <!-- Mmrnmhrm --> | ||
|align="center"|[[File:X-Form_icon.png|link=X-Form]] | |align="center"|[[File:X-Form_icon.png|link=X-Form]] | ||
Latest revision as of 17:46, 7 March 2026
Below is a table which lists the best ship counters for Player-vs-Player matches of Balance Mod. Skill and game knowledge varies between players, so this won't always work perfectly, but should serve as a useful set of guidelines most of the time. The table reads as follows:
- Target: The ship for which counters are listed.
- Hard Counter: A ship with high odds of destroying a given enemy when played correctly. It costs less than said enemy, yielding a score advantage when it wins.
- Soft Counter: A ship which fights well against a given enemy relative to its cost, but is not fully reliable at destroying it.
- Overwhelm: A ship which trounces a given enemy, but does not yield a score advantage due to its cost. Only some of the cheaper or easier match-ups are listed.
- Stalemate: This match-up will result in a virtually endless draw and should be avoided.
Balance Mod Counter Table
| Target | Hard Counter | Soft Counter | Overwhelm | Stalemate |
|---|---|---|---|---|
- # Multiple copies of this ship are recommended to defeat this enemy.