User:Shiver/Balance Mod/Counter Table: Difference between revisions
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|[[File:Cruiser_icon.png|link=Cruiser]] [[File:Torch_icon.png|link=Torch]] [[File:Stinger_icon.png|link=Stinger]] | |[[File:Cruiser_icon.png|link=Cruiser]] [[File:Torch_icon.png|link=Torch]] [[File:Stinger_icon.png|link=Stinger]] | ||
|[[File:Mauler_icon.png|link=Mauler]] [[File:Fury_icon.png|link=Fury]] [[File:Guardian_icon.png|link=Guardian | |[[File:Mauler_icon.png|link=Mauler]] [[File:Fury_icon.png|link=Fury]] [[File:Guardian_icon.png|link=Guardian]] | ||
|- <!-- Syreen --> | |- <!-- Syreen --> | ||
|align="center"|[[File:Penetrator_icon.png|link=Penetrator]] | |align="center"|[[File:Penetrator_icon.png|link=Penetrator]] | ||
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|align="center"|[[File:Dreadnought_icon.png|link=Dreadnought]] | |align="center"|[[File:Dreadnought_icon.png|link=Dreadnought]] | ||
|[[File:Nemesis_icon.png|link=Nemesis]] | |[[File:Nemesis_icon.png|link=Nemesis]] | ||
|[[File: | |[[File:Trader_icon.png|link=Trader]] [[File:Broodhome_icon.png|link=Broodhome]] [[File:X-Form_icon.png|link=X-Form]] [[File:Marauder_icon.png|link=Marauder]] | ||
|- <!-- Utwig --> | |- <!-- Utwig --> | ||
|align="center"|[[File:Jugger_icon.png|link=Jugger]] | |align="center"|[[File:Jugger_icon.png|link=Jugger]] | ||
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|- <!-- Zoq-Fot-Pik --> | |- <!-- Zoq-Fot-Pik --> | ||
|align="center"|[[File:Stinger_icon.png|link=Stinger]] | |align="center"|[[File:Stinger_icon.png|link=Stinger]] | ||
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|[[File:Scout_icon.png|link=Scout]] | |[[File:Scout_icon.png|link=Scout]] | ||
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{{note|#}} ''Multiple copies of this ship are recommended to defeat this enemy.'' | {{note|#}} ''Multiple copies of this ship are recommended to defeat this enemy.'' | ||
Latest revision as of 21:17, 2 August 2026
Below is a table which lists the best ship counters for Player-vs-Player matches of Balance Mod. Skill and game knowledge varies between players, so this won't always work perfectly, but should serve as a useful set of guidelines most of the time. The table reads as follows:
- Target: The ship for which counters are listed.
- Hard Counter: A ship with high odds of destroying a given enemy when played correctly. It costs less than said enemy, yielding a score advantage when it wins.
- Soft Counter: A ship which fights well against a given enemy relative to its cost, but is not fully reliable at destroying it.
- Overwhelm: A ship which trounces a given enemy, but does not yield a score advantage due to its cost. Only some of the cheaper or easier match-ups are listed.
- Stalemate: This match-up will result in a virtually endless draw and should be avoided.
Balance Mod Counter Table
| Target | Hard Counter | Soft Counter | Overwhelm | Stalemate |
|---|---|---|---|---|
- # Multiple copies of this ship are recommended to defeat this enemy.