Difference between revisions of "Star Control"

From Ultronomicon
Jump to navigation Jump to search
m (+{{incomplete}}, this article could say a lot more than it does)
Line 1: Line 1:
 
 
:''This article is about the Star Control game. For information on the Star Control organization, see [[Star Control (Organization)]].
 
:''This article is about the Star Control game. For information on the Star Control organization, see [[Star Control (Organization)]].
  
Line 9: Line 8:
  
 
Star Control also laid the foundations for [[Star Control II]], a masterpiece of space exploration, combat, and diplomacy.
 
Star Control also laid the foundations for [[Star Control II]], a masterpiece of space exploration, combat, and diplomacy.
 +
{{incomplete}}

Revision as of 06:40, 24 November 2004

This article is about the Star Control game. For information on the Star Control organization, see Star Control (Organization).

Star Control was developed by Fred Ford and Paul Reiche III and released for the PC in 1990 by Accolade. A port for the Sega Genesis was released by Ballistic the following year.

Gameplay is a mixture of action and strategy. Players control fleets of ships and maneuver them about a star map, mining and fortifying planets while building up a fleet. When two (or more) enemy ships meet in orbit around a planet, they engage in a one-on-one dogfight to the death. This aspect of the game draws its inspiration from SPACEWAR! (written for the PDP-1).

Two things set Star Control apart from various other SPACEWAR! 'clones'- the aspect of strategy and the diversity of the ships (leading to higher quality gameplay). Each ship has a unique weapon and special ablility, as well as varied stats that affect its performance in combat directly. Players must learn the strengths and weaknesses of each vessel and how to cope with them.

Star Control also laid the foundations for Star Control II, a masterpiece of space exploration, combat, and diplomacy.

This page is currently incomplete. We encourage you to edit and expand it.