Difference between revisions of "Fighting Hints"
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* Having trouble fighting a certain species? Practice against them in [[Super Melee]] using just the ships you have on hand. | * Having trouble fighting a certain species? Practice against them in [[Super Melee]] using just the ships you have on hand. | ||
+ | * There are no perfect ships and useless ships. Every ship has its advantages and disadvantages, and if you learn them well, you will be a good fighter. | ||
+ | * Raw firepower does not decide everything. The [[Chmmr]] [[Avatar]], the [[Ur-Quan Kzer-Za]] [[Dreadnought]] and the [[Ur-Quan Kohr-Ah]] [[Marauder]] have the most firepower in the game, but there are lots of ways to defeat them with other ships with less firepower. | ||
+ | * Use the planet well. Slow ships can use it to accelerate beyond their maximum velocity using the [[Gravity Whip]] maneuver, luring a fast ship near the planet can make it easier to hit, and the [[Avatar]] can force the enemy ship to collide with the planet with its special ability. |
Revision as of 21:57, 23 September 2004
- Having trouble fighting a certain species? Practice against them in Super Melee using just the ships you have on hand.
- There are no perfect ships and useless ships. Every ship has its advantages and disadvantages, and if you learn them well, you will be a good fighter.
- Raw firepower does not decide everything. The Chmmr Avatar, the Ur-Quan Kzer-Za Dreadnought and the Ur-Quan Kohr-Ah Marauder have the most firepower in the game, but there are lots of ways to defeat them with other ships with less firepower.
- Use the planet well. Slow ships can use it to accelerate beyond their maximum velocity using the Gravity Whip maneuver, luring a fast ship near the planet can make it easier to hit, and the Avatar can force the enemy ship to collide with the planet with its special ability.