Trader: Difference between revisions

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A large, moderate speed ship with moderate to slow turning. Primary fire is an energy bolt that can be charged up. Low charge doe minimal damage, however a fully charged shot can cause grevious damage. A charging shot can also act as a shield vrs incoming fire. The secondary weapon is a stun shot that causes an effected enemy to spin helplessly. The cannot activate their secondary weapons or their turning jets. They can still activate their primary weapon and thrusters.
A large, moderate speed ship with moderate to slow turning. Primary fire is an energy bolt that can be charged up. Low charge doe minimal damage, however a fully charged shot can cause grevious damage. A charging shot can also act as a shield vrs incoming fire. The secondary weapon is a stun shot that causes an effected enemy to spin helplessly. The cannot activate their secondary weapons or their turning jets. They can still activate their primary weapon and thrusters.
[[Category:Ships]]

Revision as of 06:33, 26 September 2004

A large, moderate speed ship with moderate to slow turning. Primary fire is an energy bolt that can be charged up. Low charge doe minimal damage, however a fully charged shot can cause grevious damage. A charging shot can also act as a shield vrs incoming fire. The secondary weapon is a stun shot that causes an effected enemy to spin helplessly. The cannot activate their secondary weapons or their turning jets. They can still activate their primary weapon and thrusters.