Trader

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Revision as of 22:48, 14 July 2007 by 200.83.4.4 (talk)
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Melnorme Trader Icon.png

The Melnorme Trader is a large ship with a moderate turning rate and average speed. Mostly designed for long range travel and storage to support the Melnorme trade system, the Trader is not a ship of war. Given that, it is still quite capable of defending itself due to a recently acquired Keel-Verezy weapon system.

Navigation

As stated previously, the Trader is not a very agile craft, but neither is it ponderously slow. Combined with its various weapon systems, the Trader's maneuverability becomes more than sufficient.

Armament

Primary

The primary weapon mounted on a Trader is a chargeable, long-range blaster weapon. The Melnorme Captain can prepare the projectile without releasing it. Doing so moves the weapon through several distinct (and colorful) stages. When it is finally released the projectile travels extremely fast, and will do considerably more damage the longer it has been charging. It has a very long range, and at full power it can do as much damage as a Shofixti glory device at point-blank range. It is also able to absorb a Dreadnought's fusion blast.

The weapon can also be used to absorb enemy fire or make attacks without releasing it. Used in this fashion it acts somewhat like a high-tech battering ram.

Secondary

The ship's secondary weapon is a confusion ray