List of weapons
Revision as of 08:39, 29 March 2007 by Fyzixfighter (talk | contribs) (brute force addition of horizontal lines, centering damage columns)
Race | Ship | Weapon #1 | Damage | Notes | Weapon #2 | Damage | Notes |
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Androsynth | Guardian | Molecular Acid Bubbles | 2 | Follows using Chaos(TM) tracking | Blazer Mode | 3 per hit | transforms into an high-speed, inertialess comet that does damage by ramming into a foe, and cannot change back until battery is expended |
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Arilou | Skiff | Ventral laser | 1 | Automatically aims at foe | Random Teleport | 0 | Teleports the Skiff to a random point on the battlefield |
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Chenjesu | Broodhome | Photon Crystal Shard | 6 for direct hit, 2 for shattered piece | travels outward until fire is released, then shatters. | D.O.G.I. | 0 | Follows foe and saps battery power |
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Chmmr | Avatar | Powerful laser | 2 | Continuous laser that damages VERY fast | Tractor Beam | 0 | pulls foe closer |
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Druuge | Mauler | High-recoil Cannon | 6 | Throws Druuge backwards | Burn Crew | 1 (to self) | Destroys 1 crew to recharge battery |
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Earthling | Cruiser | MX Nuclear Missile | 4 | Uses "Fire-and-forget" tracking | SDI Point Defense Laser | 1 | Shoots down nearby weapon shots or shoots at enemy's hip if in range |
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Ilwrath | Avenger | Hellfire Spout | 1 | Very fast-firing, must uncloak to use | Cloaking Field | 0 | Disappears, but cannot fire |
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Kohr-Ah | Marauder | Spinning blade-disk | 1 | flies until fire is released, then stops and tracks nearby ships | F.R.I.E.D. | 3 | Fires in all directions at once |
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Melnorme | Trader | Variable power blaster (Keel-Verezy origin) | 2/4/6/8 | Does more damage the longer fire is held | Confusion ray | 0 | Disables secondary fire, and lock foe into spinning in one direction |
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Mmrnmhrm | X-Form | Missiles | 1 | track, only in Y-Wing form | Lasers | 1 | hit very fast, must be in X-Wing Form |
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Mycon | Podship | Homing Plasmoid | 1-10 | dissipates over time and hits to the shot | Regrow Crew | -4 (to self) | Regrows 4 crew |
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Orz | Nemesis | Howitzer | 3 | Can rotate turret and fire at any angle | Space Marine | varies | Launches a space marine that boards foe's ship and attacks the crew, will likely die as it is infiltrating. |
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Pkunk | Fury | Triple-mounted hot metal minigun | 1 | fires from front and both sides | Insult | 0 | recharges 2 battery |
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Shofixti | Scout | Mendokusai Energy Dart | 1 | Glory Device | 14 max | kamikaze attack that destroys the Scout (must press 3 times to use) | |
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Slylandro | Probe | Lightning | 1 | always aims to enemy | re-energize | 0 | allows probe to "scoop" asteroids and convert them to a full battery |
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Spathi | Eluder | weak, forward gun | 1 | B.U.T.T | 2 | fires from rear | |
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Supox | Blade | Sprout Gun | 1 | Lateral Thrusting System | 0 | allow easy strafing | |
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Syreen | Penetrator | Particle Beam Stiletto | 2 | Syreen Song | varies according to distance | causes crew to jump ship. Can be picked up by either side. | |
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Thraddash | Torch | Mark VI Blaster | 1 | Reeunk Afterburner | 2 | Launches Torch ahead, leaving a trail of fire for foe to crash through | |
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Umgah | Drone | Antimatter Cone | 1 | fires continuously, takes no energy | Retro-propulsion System | 0 | launches Drone backwards and then cancels all momentum |
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Ur-Quan | Dreadnought | Fusion Blast | 4 | Launch Fighters | varies | launches 2 autonomous fighters that attack the enemy. Each of their shots do 1 damage. | |
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Utwig | Jugger | Wide area guns | 1 | fires 6 at once, takes no energy | Absorption shield | 0 | converts all damage taken into battery power |
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VUX | Intruder | Gigawatt Laser | 1 | Limpet Parasite Cocoon | 0 | slows down foe | |
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Yehat | Terminator | Twin Ion Pulse Cannons | 1 | Force Shield | 0 | blocks all damage | |
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Zoq-Fot-Pik | Stinger | Antimatter spray gun | 1 | inaccurate | Tongue Attack | 12 | point-blank range |