Elvish Pillager's Crazy Mod
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Eli Dupree, Elvish Pillager on the UQM forums, created an extensive mod of The Ur-Quan Masters that changes all Super Melee ships and even some of its rules.
History
- Elvish Pillager's Crazy Mod 1.0.0 — posted on February 19, 2007, 01:18:04 am
- Elvish Pillager's Crazy Mod 1.0.1 — posted on February 19, 2007, 03:02:23 pm
- Elvish Pillager's Crazy Mod 1.0.2 — posted on February 19, 2007, 06:34:21 pm
- Elvish Pillager's Crazy Mod 1.1.0 — posted on February 22, 2007, 11:58:21 pm
- Elvish Pillager's Crazy Mod 1.2.0 — posted on March 03, 2007, 07:13:55 pm
- Elvish Pillager's Crazy Mod 1.2.1 — posted on March 04, 2007, 02:14:06 pm
- Elvish Pillager's Crazy Mod 1.3.0 — posted on March 14, 2007, 11:40:01 am
- Elvish Pillager's Crazy Mod 1.3.1 — posted on March 17, 2007, 04:04:40 pm
- Elvish Pillager's Crazy Mod 1.3.2 — posted on March 24, 2007, 01:13:56 pm
- Elvish Pillager's Crazy Mod 1.3.3 — posted on March 30, 2007, 11:01:06 pm
- Elvish Pillager's Crazy Mod 1.3.4 — posted on April 01, 2007, 09:47:31 pm (current version)
Gameplay
Rule changes
- 14 planets at once instead of just one (half of the arena is covered with them, the other half is empty)
- 10 asteroids that sometimes home randomly in one of the players, annoying him (they don't home in the AI player).
- 30 ships per team instead of just 14.
Ship changes
- Arilou Wizard (former Skiff)
- Special notes: Now has inertia
- Primary + Up: Confusion ray (like the Melnorme Trader one)
- Primary + Left: Fireball (explodes at impact or range limit, transforming into an explosion of lines that deal damage at impact)
- Primary + Right: Magic missile (projectile that aims in the general direction of the enemy and deals 2 damage)
- Secondary + Up: Safe teleport (may end up in the path of a projectile, though)
- Secondary + Left: Summon Demon (a wall of fire is launched from the Wizard; it replicates up to a certain point. Contact does not deal damage, but stops ships and destroys homing weapons)
- Secondary + Right: Renders ship invisible to homing weapons (both players may, though, see a marker at the Wizard's location)