Race
|
Ship
|
Weapon #1
|
Damage
|
Notes
|
Weapon #2
|
Damage
|
Notes
|
Androsynth |
Guardian
|
Molecular Acid Bubbles |
2 |
Follows using Chaos(TM) tracking
|
Blazer Mode |
3 per hit |
Becomes an high-speed, inertialess comet until battery is drained, does damage to foe on impact
|
|
Arilou |
Skiff
|
Ventral laser |
1 |
Automatically aims at foe
|
Random Teleport |
0 |
Teleports the Skiff to a random point on the battlefield
|
|
Chenjesu |
Broodhome
|
Photon Crystal Shard |
6 for direct hit, 2 for shattered piece |
Travels outward until fire is released, then shatters.
|
D.O.G.I. |
0 |
Follows foe and saps battery power
|
|
Chmmr |
Avatar
|
Heavy X-ray laser |
2 |
Continuous laser that damages VERY fast
|
Tractor Beam |
0 |
pulls foe closer
|
|
Druuge |
Mauler
|
High-recoil Cannon |
6 |
Throws Druuge backwards
|
Burn Crew |
1 (to self) |
Destroys 1 crew to recharge battery
|
|
Earthling |
Cruiser
|
MX Nuclear Missile |
4 |
Uses "Fire-and-forget" tracking
|
SDI Point Defense Laser |
1 |
Auto-targets nearby weapon shots or enemy ships
|
|
Ilwrath |
Avenger
|
Hellfire Spout |
1 |
Very fast-firing; fire disengages cloak and instantaneously turns the ship to face the opponent
|
Cloaking Field |
0 |
Makes the ship invisible and untargetable by tracking weapons
|
|
Kohr-Ah |
Marauder
|
Spinning blade-disk |
4 |
Flies until fire is released, then stops and tracks nearby ships
|
F.R.I.E.D. |
3 |
Fires in 16 directions at once
|
|
Melnorme |
Trader
|
Variable power blaster (Keel-Verezy origin) |
2/4/6/8 |
Does more damage the longer fire is held
|
Confusion ray |
0 |
Disables secondary fire, and lock foe into spinning in one direction
|
|
Mmrnmhrm |
X-Form
|
Missiles |
1 |
track, only in Y-Wing form
|
Lasers |
1 |
hit very fast, must be in X-Wing Form
|
|
Mycon |
Podship
|
Homing Plasmoid |
1-10 |
Dissipates over time and hits to the shot
|
Regrow Crew |
-4 (to self) |
Regrows 4 crew
|
|
Orz |
Nemesis
|
Howitzer |
3 |
Can rotate turret and fire at any angle
|
Space Marine |
varies |
Launches a space marine that boards foe's ship and attacks the crew, will eventually die as it is infiltrating, after taking out, on average, 8 enemy crew members.
|
|
Pkunk |
Fury
|
Triple-mounted hot metal minigun |
1 |
fires from front and both sides
|
Insult |
0 |
recharges 2 battery
|
|
Precursor |
Tug (aka The Flagship)
|
Ion-Bolt Gun/Fusion Blaster/Hellbore Cannon |
2/4/6 |
|
Point-Defense Laser |
?{needs to be found} |
|
|
Shofixti |
Scout
|
Mendokusai Energy Dart |
1 |
|
Glory Device |
14 max |
kamikaze attack that destroys the Scout (must press 3 times to use)
|
|
Slylandro |
Probe
|
Lightning |
1 |
always aims to enemy
|
re-energize |
0 |
allows probe to "scoop" asteroids and convert them to a full battery
|
|
Spathi |
Eluder
|
fast, weak, forward gun |
1 |
|
B.U.T.T. |
2 |
fires from rear, tracking
|
|
Supox |
Blade
|
Glob weapon |
1 |
Fast, weak, forward-firing
|
Lateral Thrusting System |
0 |
allows easy strafing, and backwards motion
|
|
Syreen |
Penetrator
|
Particle Beam Stiletto |
2 |
|
Syreen Song |
varies |
Causes crew to jump ship, can be picked up by either side.
|
|
Thraddash |
Torch
|
Mark VI Blaster |
1 |
|
Reeunk Afterburner |
2 |
Launches Torch ahead, leaving a trail of fire that can damage foe
|
|
Umgah |
Drone
|
Antimatter Cone |
1 |
fires continuously, takes no energy (however, restarts the battery recharge counter) |
Retro-propulsion System |
0 |
launches Drone backwards and then cancels all momentum
|
|
Ur-Quan |
Dreadnought
|
Fusion Blaster |
4 |
|
Launch Fighters |
varies |
launches 2 crew in autonomous fighters that attack the foe. Each of their shots do 1 damage.
|
|
Utwig |
Jugger
|
Wide area guns |
1 |
fires 6 at once, takes no energy
|
Absorption shield |
0 |
converts all damage taken into battery power
|
|
VUX |
Intruder
|
Gigawatt Laser |
1 |
|
Limpet Parasite Cocoon |
0 |
slows down foe
|
|
Yehat |
Terminator
|
Twin Ion Pulse Cannons |
1 |
|
Force Shield |
0 |
blocks all damage
|
|
Zoq-Fot-Pik |
Stinger
|
Antimatter spray gun |
1 |
inaccurate
|
Tongue Attack |
12 |
point-blank range
|