Marauder

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Kohr-Ah Marauder Icon.png
Ur-Quan Topics
Species
Ur-Quan
Kzer-Za • Kohr-Ah
History
Sentient Milieu
Slave Revolt
Slave War
The Words
Doctrinal Conflict
Second Doctrinal War
Personalities
Kzer-Za • Kohr-Ah
Philosophies
Path of Now and Forever
Ur-Quan Hierarchy • Battle Thrall • Fallow Slave • Oath of Fealty Doctrinal Conflict
Ships
Dreadnought • Marauder • Sa-Matra
Science
Excruciator • Slave Shield • Talking Pet

The Kohr-Ah Marauder is a very powerful vessel rivaling the Ur-Quan Dreadnought. It is armed with spinning sawblades and a destructive F.R.I.E.D. system. The ship has been described as being ominously black, as dark as space, with an alien script carved upon the hull producing a "crusty" appearance.

Navigation

Comparable in size, speed, acceleration and turning to an Ur-Quan Dreadnought, what the Marauder lacks in grace it more than makes up for with its devastating weapons systems.

Armament

Primary

In combat, the Marauder launches spinning metal-blade disks with a near-limitless range and a short-range homing capability. When launched, they will travel in a given direction as long as the fire button is held down, and when it is released, they will stop and hold their position. As an enemy ship approaches, the disks will slowly close in on it, causing massive damage on contact.

Secondary

The "Fiery Ring of Inevitable and Eternal Destruction," or F.R.I.E.D., is a ring of superheated gases that expands from ports opening along the Marauder's perimeter, annihilating anything in its path. If a F.R.I.E.D. shot and an enemy projectile collide, the F.R.I.E.D. will always win. This property makes them very useful for defense. Using the F.R.I.E.D. consumes half of the maximum battery.

Tactical Overview

Overall, the Kohr-Ah Marauder is one of the most powerful ships in our region of space. Its weapon systems make it an effective opponent at any range, and the primary weapon is particularly useful in "setting traps"; surrounding an enemy ship with blades on all sides and letting them close in.

Its firing rate is slower than the Dreadnought, and its weapons do less damage, but the range and homing abilities more than make up for it.

Strong against: Most Ships. It is also very good at weakening the Chmmr Avatar, as its F.R.I.E.D. attack burns ZapSats instantly. Unfortunately for the Marauder, the Avatar's greater speed, faster turning rate, tractor beam, and greater firepower allows the Avatar to quickly pull in the Marauder and incinerate it with its powerful heavy x-ray laser.

Weak against: The Utwig Jugger and Yehat Terminator can use their shields to absorb the Marauder's attacks, and nimble ships like the Spathi Eluder, Supox Blade and Pkunk Fury can evade incoming fire when flown by skilled pilots.


Marauder3D.png
3DO Kohr-Ah Marauder
Basic stats
Crew: 42 Value: 30 pts
Battery: 42 Batt. Regeneration: 0.2 units/frame
Armament
Primary: Spinning blade-disk Secondary: F.R.I.E.D.
Refire delay: 6 frames Refire delay: 9 frames
Energy use: 6 units Energy use: 20 units
Propulsion
Max speed: 30 world units/frame Turn rate: 0.2 facings/frame
Acceleration: 1.2 units/frame Mass: 10