Avatar

From Ultronomicon
Revision as of 15:08, 29 August 2009 by Shiver (talk | contribs) (Navigation -> Propulsion)
Jump to navigation Jump to search
Fan-made image by VileRancour.

The Chmmr Avatar is the culmination of the Mmrnmhrm and Chenjesu's combined technological prowess, replacing both the X-Form and Broodhome. The Avatar boasts the greatest firepower of any war ship to see mass-production in our region of space. As The Process was initiated with the intent of creating a race powerful enough to defeat the Ur-Quan Hierarchy, it is assumed that the Avatar was designed specifically for the purpose of defeating the Ur-Quan.

Propulsion

The Avatar possesses slightly higher maximum speed, acceleration and turning rate than both the Ur-Quan Dreadnought and Kohr-Ah Marauder; its mobility is roughly average. It is quite large, however, and appropriate care should be taken near gravity wells.

Armament

Primary

The Chmmr have designed the most devastating laser in the galaxy, so powerful that it ionizes the solar wind, causing visible sparkles in the void. Capable of burning through the toughest of armor in seconds, this laser makes head-to-head weapon exchanges with the Avatar a suicidal proposition. Some sources describe this primary weapon as a "heavy X-ray laser."1 Unlike the other laser weapons, the Avatar's laser kills two enemy crew members per hit. While undeniably powerful, this weapon's range is quite short.

Secondary

The Avatar is also outfitted with a powerful tractor beam that is capable of pulling ships into the Avatar's maw by generating a field of artificial gravity. The effect of the tractor beam also depends on the mass of the targeted spaceship. However, a massive ship must also be fast in order to not succumb to the pull of this device. Slow ships and lightweight ships will inevitably be dragged in. Non-inertial spacecraft, being unaffected by gravity, are immune to the tractor beam.

Additional

In addition to its already formidable arsenal, the Avatar is orbited by three automated laser turrets nicknamed "ZapSats". These are intended as both a form of protection and close range fire support. ZapSats will shoot repeatedly at any enemy projectile or ship within their reach. Given their high rate of fire, ZapSats are quite effective at negating a variety of different weapon systems. While all three ZapSats are functional, the Avatar is virtually unassailable when pitted against certain adversaries. Each ZapSat has 10 hit points.

Tactical Overview

While the Avatar is not the fastest of ships, its tractor beam indirectly increases its speed. With judicious use of the tractor beam, the main weapon can quickly be brought to bear on many unfortunate foes. The tractor beam can also be used to interrupt an opponent's gravity whip or even pull an opponent into the planet. However, both the main laser and the tractor beam can deplete the Avatar's power banks if overused. Indiscriminate use of the tractor beam can also send an opponent into a high speed trajectory, potentially giving them an advantage.

Ships that typically fare the best against the Avatar are those which can maintain a position outside of the Avatar's weapon range and shoot through its satellite ring. In Super-Melee situations, it is also common for the opposing side to use a ship that, while unable to win the battle by itself, will destroy the ZapSats, leaving the Avatar more vulnerable in the next engagement.

Notes and references

13DO version ship video
Avatar icon.png
3DO Chmmr Avatar
Basic stats
Crew: 42 Value: 30 pts
Battery: 42 Batt. Regeneration: 0.5 units/frame
Armament
Primary: Heavy X-ray Laser Secondary: Tractor Beam
Refire delay: 0 frames Refire delay: 0 frames
Energy use: 2 units Energy use: 1 units
Propulsion
Max speed: 35 world units/frame Turn rate: 0.25 facings/frame
Acceleration: 1.166 units/frame Mass: 10