User:Shiver/Balance Mod
Jump to navigation
Jump to search
Objective
The goal of this project is to even out the effectiveness of Star Control's ship line-up so that everything is worth using in competitive player-versus-player. The various ships have been strengthened or weakened accordingly. Additionally, many minor adjustments have been made for the sake of aesthetics or continuity. The changes are quite extensive, though I tried not to stray too far from vanilla gameplay. The Balance Mod is not suited for Star Control's main game, nor melee against the cyborg.
Latest Changes
Update 1.24
- Ilwrath: Hellfire spread adjusted to be heavier on forward firepower.
Update 1.23
- Ilwrath: Hellfire spout has been redesigned to combine the forward and spread fire into one all-purpose attack. These were previously bound to two different keys. The Cloaking Device has been rebound back to the Secondary button. Energy regeneration has been increased slightly to 5 energy every 7 frames. Cloak energy cost raised from 0 to 2.
- Thraddash: Afterburner fire puff duration decreased from 140 to 120.
Credit
I received extensive assistance while making this project. Credit goes to the following individuals:
- Elvish Pillager wrote a few bits of the most difficult code for this mod and gave significant design input. His Crazy Mod source code was a valuable reference when altering melee.
- UQM core team members Meep-eep, Fossil and McMartin provided coding and debugging assistance.
- Gekko was my primary beta test opponent during this mod's creation.
- Bleeding Star gave some useful design input which led to several necessary adjustments.
- Death 999 cooked up a nifty program which saved me hours of work when making a larger antimatter cone for Umgah.