Torch
The Thraddash Torch is the pride and joy of Thraddash Culture Nineteen. It is very small, but its maneuverability and its powerful afterburners make it a serious contender even against large ships.
The Torch is a small, somewhat slow ship with excellent maneuverability and acceleration.
Armament
Primary
The Torch's main weapon is the medium-range Mark-VI blaster. Its four-megawatt energy discharge is pretty weak, but it does have some suprising characteristics, such as resistance to the Earthling Cruiser's point-defense lasers, and the Umgah Drone's anti-matter cone. In the right hands, it can be an incredibly effective weapon.
Secondary
The Reeunk Afterburner accelerates the Torch to incredible speeds and leaves in its wake a fiery trail of ionized plasma that, while still hot, can cripple enemy ships in seconds should one be following too closely. It is so useful in an offensive capacity that most Thraddash pilots consider it to be the primary weapon on the Torch.
The Reeunk Afterburner is a relatively recent addition to the Torch. Earlier revisions of this ship were armed only with the Mark-VI Blaster and therefore deemed too ineffective for combat by the Ur-Quan. Once they became Battle Thralls, the Thraddash were ordered to "guard the rear" by staying in their home territory. Now that their ships have been improved, the Thraddash would love nothing more than to try them out against another race and thus prove their worth to the Ur-Quan.
Tactical Overview
The most popular tactic employed with this ship is to "cast a net" with the afterburners such that the enemy ship flies into it and takes damage. Against large capital ships, this is no problem, but against more maneuverable ships, luring them near a gravity well might be required first.
The strategy against the Earthling Cruiser is quite straightforward: close in quickly, and pound incessantly it with the blaster. Point-defense laser is useless against it, and if you keep your distance you can dodge the return fire from the Cruiser quite easily.