Walkthrough
A work in progressThis page is a work in progress. And although I wish that I were the only one to make it, if someone does edit this page, it would be appreciated if they use the following techniques:
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Welcome to the Walk-Thru
Welcome to the Ur-Quan Masters Walk-Thru guide. This page details every step you need to complete in order to win the game so if you get lost, you can find out what you need to do next right here. If anything is missing, or not yet complete, it is because this page is still being worked on.
NOTE: Save your game on a regular basis. Usually saving before leaving constellations, after acquiring alien artifacts, or completing quests are the preferable place to save, as sometimes things go wrong, and if you save too often, you wont be able to go back and correct a mistake you have made. |
Starting the game
When you first start the game, you will be at the south edge of the constellation known as Sol (175.2 : 145.0). This is our solar system and consists of our 9 neighboring planets and their moons.
- The first thing you will want to do is head to Earth, the third planet from the sun. When you arrive, a drone will fly out and converse with you. The alien you meet on screen are the Ur-Quan Kzer-Za and are your enemies. They will however let you go this first time, but any encounters with them, or a sub-race known as the Ur-Quan Kohr-Ah, in the future will likely result in an attack on your starship, a Precursor vehicle known as the Vindicator at the start of the game.
- When you finish conversing with the Ur-Quan Kzer-Za, make your way to the Starbase and talk to Commander Hayes. He will explain what happened to Earth and what he needs in order to get the Starbase back online.
NOTE: When you talk to someone, always be polite and try to avoid confrontation. The more allies you are able make, the more ship designs you will acquire, which will help towards completing the game. |
- When you finish talking to Commander Hayes, and you know what minerals you have to get to repair the base, make you way to Mercury. Warning! Mercury is a very hot planet. While it is possible to dodge the heat coming from the surface of the planet, a first timer would be best off lading near the minerals, collecting and quickly flying back to the starship to re-crew. If your landing shuttle explodes, you must go back to the Starbase and acquire another one from Commander Hayes, which, with such a slow ship, is a very long and annoying process.
NOTE: This walk-thru guide does not include how to gather minerals from the planets surface. However, you can visit such pages as Lander Hints for help on this subject. NOTE: Although your ship is really slow at first, as you acquire more RU (Resource Units) and better technology from Melnorme, you will be able to make it faster, better at turning, and a lot stronger. |
- After getting some radioactivity material, head back to the Starbase and give them to Commander Hayes. When he fixes the Starbase, introduce yourself. When he tells you about the alien base on the moon, go visit it and don't worry about the robots moving on the moons surface. They are harmless. When you finish reading the report, go back to the Starbase.
- When you get back, and converse with Commander Hayes, an Ilwrath avenger arrives and jams the transmission. This is where you will get your first fighting practice. When you finish fighting, the transmission from the Starbase will resume. When you choose the name of the new empire you are going to rules over, the Starbase will be remade so it can service your Precursor vehicle.
NOTE: Along with minerals, this walk-thru guide does not include techniques/tips for fighting enemies. However, you can visit Fighting Hints for help. |
- At first, you won’t have much RU to spend on ship upgrades, fuel, or new cruisers but as you gather more minerals and offload them at the Starbase your RU will increase allowing you to buy new things. When you have your ship the way you want, head towards Pluto. Scan for Energy, land near the source, and touch it. Your captains will be killed and your landing shuttle will return to your ship, but you will be able to meet the Spathi, a friendly race willing to join your alliance later on.
- Talk to him about everything but make sure you don't choose the options to attack him. Make sure you also jot down the co-ordinates of his home world, Spathiwa where you will travel too soon. Eventually he agrees to come aboard your fleet and you will then have just acquired yourself a Spathi Eluder.
Gaining Allies
Some alien races are very friendly. So friendly in fact, that they give you a couple of their ships or even the ship designs. This proves handy for defending yourself. Some even have devices with them, or on one of their planets that you need to complete the game. The quicker you make allies, the safer you'll be. Below are 4 alien races that can become your allies.
The Spathi
The Spathi are the first race you will encounter, and are one of the few races that will agree to join Earth on the quest to destroy the Ur-Quan Kzer-Za and Ur-Quan Kohr-Ah so it’s best you become their allies as soon as you can.
- Because the Spathi are cowards, you will find them hiding on the moon of their home planet of Spathiwa, also known as Epsilon Gruis Ia, because their planet is overrun by 'Evil Ones'. Make your way to that moon. If you are met by Spathi ships before reaching it, converse with them and try to talk your way out of a fight.
- When you enter the moon, go to the Spathi High Council by conversing with them, and give them the secret cipher 'Huffi-Muffi-Guffi' that Fwiffo gave you on the planet of Pluto. Talk to them and get them to agree to an alliance if you rid their home world of the 'Evil Ones'.
- Make your way down to their home planet and land on the surface using your landing shuttle. Get rid of all of the 'Evil Ones'. You can also collect the minerals if you want too, but it is not compulsory. Once all bio life forms are destroyed, go back to the moon and tell them that you have completed their task. They will then ask you to come back later.
- Go straight back to the moon, and ask about an alliance. Keep demanding and even threaten to bring the 'Evil Ones' out of suspended animation. Eventually they agree to an alliance and you can make your way back home.
The Pkunk
The Pkunk are a friendly race who are willing to join your cause without persuasion. Their ships regenerating capabilities and speed make fighting enemies a lot easier. They also possess the Clear Spindle, a device needed later on in the game.