Difference between revisions of "Avatar"

From Ultronomicon
Jump to navigation Jump to search
(→‎Tactical Overview: minor edit to make sentence less grammatically askward - so subject, verb, and predicate all agree in number)
m
(27 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
__NOTOC__
 
__NOTOC__
[[Image:Chmmr_Avatar_Icon.png|right]]
+
[[Image:Notext_VR_avatar.png‎|thumb|306px|Fan-made image by VileRancour.]]
The [[Chmmr]] [[Avatar]] is a state of the art ship with few real foes, combining the technological prowess of the [[Mmrnmhrm]] and the [[Chenjesu]]. With medium speed and a fairly good turn-rate the Avatar shouldn't be taken lightly. Its main weapon is a strong and deadly laser and its tractor beam would make even the bravest enemy captain sweat. It is orbited by three Zap satellites (ZapSats) for point defense.
+
The [[Chmmr]] '''Avatar''' is the culmination of the [[Mmrnmhrm]] and [[Chenjesu]]'s combined technological prowess, replacing both the [[X-Form]] and [[Broodhome]]. The Avatar boasts the greatest firepower of any war ship to see mass-production in our region of space. As [[The Process]] was initiated with the intent of creating a race powerful enough to defeat the [[Ur-Quan Hierarchy]], it is assumed that the Avatar was designed specifically for the purpose of defeating the [[Ur-Quan Kzer-Za|Ur-Quan]].
  
==Navigation==
+
==Propulsion==
 
+
The Avatar possesses slightly higher maximum speed, acceleration and turning rate than both the Ur-Quan [[Dreadnought]] and [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Marauder]]; its mobility is roughly average. It is quite large, however, and appropriate care should be taken near gravity wells.
Built specifically for the purpose of defeating [[Ur-Quan Kzer-Za|Ur-Quan]] vessels, the Avatar is faster and has a better turn rate than both the [[Dreadnought]] and [[Marauder]]. It is, however, quite large, and appropriate care should be taken near gravity wells.
 
  
 
==Armament==
 
==Armament==
  
 
===Primary===
 
===Primary===
 
+
The Chmmr have designed the most devastating laser in the galaxy, so powerful that it ionizes the solar wind, causing visible sparkles in the void. Capable of burning through the toughest of armor in moments, this laser makes head-to-head weapon exchanges with the Avatar a suicidal proposition. Some sources describe this primary weapon as a "heavy X-ray laser."{{ref|1}} Unlike the other laser weapons, the Avatar's laser inflicts two damage per hit. The laser fires continuously while the weapon button is held down, allowing it to trigger as much as 24 times a second. While undeniably powerful, this weapon's range is relatively short.
Chmmr designers bring in the most devastating laser in the galaxy, so powerful that it ionizes the solar wind, causing visible sparkles in the void. Capable of tearing '''anything''' to pieces in a few seconds, this laser turns a face-to-face battle with the Avatar into a suicide run. Some sources describe this primary weapon as a "heavy X-ray laser."{{ref|1}} Unlike the other laser weapons, the Avatar's laser kills two crew members per hit.
 
  
 
===Secondary===
 
===Secondary===
 +
To overcome its range deficiency, the Avatar is also outfitted with a powerful tractor beam capable of pulling ships into the Avatar's maw by generating a field of artificial gravity. The effect of the tractor beam depends on the mass of the targeted spaceship. Massive ships experience less gravitational acceleration than smaller ships.  However, an affected ship must also be fast in order to overcome the pull of this device. Slow ships and lightweight ships will inevitably be dragged in. Non-inertial spacecraft such as the [[Arilou]] [[Skiff]], being unaffected by gravity, are immune to the tractor beam.
  
The Avatar is also outfitted with a powerful Tractor Beam, capable of tractoring ships towards the Avatar's laser-jaws by generating a field of artificial gravity. Only fast-and-heavy ships can hope to evade this awesome beam. Slow ships or fast but light weighted ships (such as the [[Shofixti]] [[Scout]] and especially the [[Yehat]] [[Terminator]]) cannot evade this powerful tractoring. Lightweight ships can actually be thrown into immense  speeds. It is quite funny to see a Terminator flying around in speeds three and four times higher than those of a [[Slylandro]] [[Probe]]. The [[Arilou]] [[Skiff]] or Slylandro Probe, being unaffected by gravity, are not affected by the Tractor beam.
+
===Additional===
 +
In addition to its already formidable arsenal, the Avatar is orbited by three automated laser turrets nicknamed "ZapSats". These are intended as both a form of protection and close range fire support. ZapSats will shoot repeatedly  at any enemy projectile or ship within their reach. Given their high rate of fire, ZapSats are quite effective at negating a variety of different weapon systems. While all three ZapSats are functional, the Avatar is virtually unassailable when pitted against certain adversaries. Each ZapSat has 10 hit points.
  
===Additional===
+
== Tactical Overview ==
 +
* While the Avatar is not the fastest of ships, its tractor beam indirectly improves its mobility. With judicious use of the tractor beam, the main weapon can quickly be brought to bear on many unfortunate foes. The tractor beam can also be used to interrupt an opponent's [[Leyland Gravity Whip|gravity whip]] or even pull an opponent into the planet. However, both the main laser and the tractor beam can deplete the Avatar's power banks if overused. Indiscriminate use of the tractor beam can also send an opponent into a high speed trajectory, potentially giving them an advantage.
  
In addition to its already formidable arsenal, three AI-Controlled laser-turrets orbit around the Avatar, providing it with point-defense against most types of attacks. Each ZapSat has 10 hit-points, and when all three are functional, the Avatar is nearly immune to weapons with 2 or less hit-points.
+
* Ships that typically fare the best against the Avatar are those which can maintain a position outside of the Avatar's weapon range and shoot through its satellite ring. Ships capable of shielding themselves from damage can also threaten the Avatar by using their shield to overcome the Avatar's overwhelming firepower and attacking it from beyond its reach when able.
  
== Tactical Overview ==
+
* The Avatar is quite vulnerable after its ring of ZapSats has been destroyed. When attacking ZapSats with a barrage of projectiles, more of your shots will connect if you shoot into the path of oncoming ZapSats as their orbit draws them toward your ship.
While the Avatar is not the most maneuverable of ships, its tractor beam indirectly increases its mobility. With judicious use of the tractor beam, the main weapon can quickly be brought to bear on many unfortunate foes. The tractor beam can also be used to interrupt an opponent's [[Leyland Gravity Whip|gravity whip]] or even pull an opponent into the planet. However, both the main laser and the tractor beam will quickly drain the batteries if used constantly. Indiscriminate use of the tractor beam can also send the opponent into a high speed trajectory, making it difficult for the Avatar to do more than brief bursts of damage with its powerful laser and giving the opponent a free speed boost for strafing and flanking. The most significant tactical advantage of the Avatar are its set of ZapSats, which can deal damage at close range and intercept incoming fire. Conversely, an Avatar without ZapSats is vulnerable to ships that normally would not be a threat.  
 
  
Ships that fare the best against the Avatar are typically those that are able to do damage at a distance while maintaining a position outside the range of both the deadly laser and the ZapSats. In [[Super-Melee]] situations, it is also common for the opposing side to use a ship that, while lacking the ability to win the battle, will destroy the ZapSats, leaving the Avatar a much easier target in the next battle.
+
* The Avatar's laser is incredibly powerful, but it's also a narrow line that cannot reach anywhere other than the 16 standard angles. Enemy ships can align themselves between these angles and attack the Avatar if the pilot is not careful--a very bad thing when all three ZapSats have been destroyed. The tractor beam is sometimes able to pull an enemy ship out of the Avatar's "blind spot", and it works especially well for this when used preemptively as they try to maneuver into position.
  
 
==Notes and references==
 
==Notes and references==
 
{{note|1}}''[[3DO]] version ship video''
 
{{note|1}}''[[3DO]] version ship video''
  
{{ShipBox|image=Avatar_icon.png|link=avatar|race=[[Chmmr]]|crew=42|value=30|batt=42|regen=0.5|primary=Heavy X-ray laser|prim-cost=2|prim-rate=0|secondary=Tractor beam|sec-cost=1|sec-rate=0|speed=35|turn=0.25|accel=1.166|mass=10}}
+
{{ShipBox|image=Avatar_icon.png|link=avatar|race=[[Chmmr]]|crew=42|value=30|batt=42|regen=0.5|primary=Heavy X-ray Laser|prim-cost=2|prim-rate=0|secondary=Tractor Beam|sec-cost=1|sec-rate=0|speed=35|turn=0.25|accel=1.166|mass=10}}
  
 
[[Category:Ships]]
 
[[Category:Ships]]
 
[[Category:Chmmr]]
 
[[Category:Chmmr]]

Revision as of 19:11, 19 October 2013

Fan-made image by VileRancour.

The Chmmr Avatar is the culmination of the Mmrnmhrm and Chenjesu's combined technological prowess, replacing both the X-Form and Broodhome. The Avatar boasts the greatest firepower of any war ship to see mass-production in our region of space. As The Process was initiated with the intent of creating a race powerful enough to defeat the Ur-Quan Hierarchy, it is assumed that the Avatar was designed specifically for the purpose of defeating the Ur-Quan.

Propulsion

The Avatar possesses slightly higher maximum speed, acceleration and turning rate than both the Ur-Quan Dreadnought and Kohr-Ah Marauder; its mobility is roughly average. It is quite large, however, and appropriate care should be taken near gravity wells.

Armament

Primary

The Chmmr have designed the most devastating laser in the galaxy, so powerful that it ionizes the solar wind, causing visible sparkles in the void. Capable of burning through the toughest of armor in moments, this laser makes head-to-head weapon exchanges with the Avatar a suicidal proposition. Some sources describe this primary weapon as a "heavy X-ray laser."1 Unlike the other laser weapons, the Avatar's laser inflicts two damage per hit. The laser fires continuously while the weapon button is held down, allowing it to trigger as much as 24 times a second. While undeniably powerful, this weapon's range is relatively short.

Secondary

To overcome its range deficiency, the Avatar is also outfitted with a powerful tractor beam capable of pulling ships into the Avatar's maw by generating a field of artificial gravity. The effect of the tractor beam depends on the mass of the targeted spaceship. Massive ships experience less gravitational acceleration than smaller ships. However, an affected ship must also be fast in order to overcome the pull of this device. Slow ships and lightweight ships will inevitably be dragged in. Non-inertial spacecraft such as the Arilou Skiff, being unaffected by gravity, are immune to the tractor beam.

Additional

In addition to its already formidable arsenal, the Avatar is orbited by three automated laser turrets nicknamed "ZapSats". These are intended as both a form of protection and close range fire support. ZapSats will shoot repeatedly at any enemy projectile or ship within their reach. Given their high rate of fire, ZapSats are quite effective at negating a variety of different weapon systems. While all three ZapSats are functional, the Avatar is virtually unassailable when pitted against certain adversaries. Each ZapSat has 10 hit points.

Tactical Overview

  • While the Avatar is not the fastest of ships, its tractor beam indirectly improves its mobility. With judicious use of the tractor beam, the main weapon can quickly be brought to bear on many unfortunate foes. The tractor beam can also be used to interrupt an opponent's gravity whip or even pull an opponent into the planet. However, both the main laser and the tractor beam can deplete the Avatar's power banks if overused. Indiscriminate use of the tractor beam can also send an opponent into a high speed trajectory, potentially giving them an advantage.
  • Ships that typically fare the best against the Avatar are those which can maintain a position outside of the Avatar's weapon range and shoot through its satellite ring. Ships capable of shielding themselves from damage can also threaten the Avatar by using their shield to overcome the Avatar's overwhelming firepower and attacking it from beyond its reach when able.
  • The Avatar is quite vulnerable after its ring of ZapSats has been destroyed. When attacking ZapSats with a barrage of projectiles, more of your shots will connect if you shoot into the path of oncoming ZapSats as their orbit draws them toward your ship.
  • The Avatar's laser is incredibly powerful, but it's also a narrow line that cannot reach anywhere other than the 16 standard angles. Enemy ships can align themselves between these angles and attack the Avatar if the pilot is not careful--a very bad thing when all three ZapSats have been destroyed. The tractor beam is sometimes able to pull an enemy ship out of the Avatar's "blind spot", and it works especially well for this when used preemptively as they try to maneuver into position.

Notes and references

13DO version ship video
Avatar icon.png
3DO Chmmr Avatar
Basic stats
Crew: 42 Value: 30 pts
Battery: 42 Batt. Regeneration: 0.5 units/frame
Armament
Primary: Heavy X-ray Laser Secondary: Tractor Beam
Refire delay: 0 frames Refire delay: 0 frames
Energy use: 2 units Energy use: 1 units
Propulsion
Max speed: 35 world units/frame Turn rate: 0.25 facings/frame
Acceleration: 1.166 units/frame Mass: 10