Difference between revisions of "Avatar"

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[[Image:Chmmr_Avatar_Icon.png|right]]
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[[Image:Notext_VR_avatar.png‎|thumb|306px|Fan-made image by VileRancour.]]
The [[Chmmr]] [[Avatar]] is a state of the art ship with few real foes, combining the technological prowess of the [[Mmrnmhrm]] and the [[Chenjesu]]. With medium speed and a fairly good turn-rate the Avatar shouldn't be taken lightly. Its main weapon is a strong and deadly laser and its tractor beam would make even the bravest enemy captain sweat. It is orbited by three Zap satellites (ZapSats) for point defense.
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The [[Chmmr]] '''Avatar''' is the culmination of the [[Mmrnmhrm]] and [[Chenjesu]]'s combined technological prowess, replacing both the [[X-Form]] and [[Broodhome]]. The Avatar boasts the greatest firepower of any war ship to see mass-production in our corner of the galaxy. As [[The Process]] was initiated with the intent of creating a race powerful enough to defeat the [[Ur-Quan Hierarchy]], it is assumed that the Avatar was designed specifically to defeat the [[Ur-Quan Kzer-Za|Ur-Quan]].
  
==Navigation==
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==Propulsion==
 
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The Avatar possesses slightly higher maximum speed, acceleration and turning rate than both the Ur-Quan [[Dreadnought]] and [[Ur-Quan Kohr-Ah|Kohr-Ah]] [[Marauder]]; its mobility is roughly average. It is quite large, however, and appropriate care should be taken near gravity wells.
Built specifically for the purpose of defeating [[Ur-Quan Kzer-Za|Ur-Quan]] vessels, the Avatar is faster and has a better turn rate than both the [[Dreadnought]] and [[Marauder]]. It is, however, quite large, and appropriate care should be taken near gravity wells.
 
  
 
==Armament==
 
==Armament==
  
 
===Primary===
 
===Primary===
 
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The Chmmr have designed the most devastating laser in the galaxy, so powerful that it ionizes the solar wind, causing visible sparkles in the void. Capable of burning through the toughest of armor in moments, this laser makes head-to-head weapon exchanges with the Avatar a suicidal proposition. Some sources describe this primary weapon as a "heavy X-ray laser."{{ref|1}} Unlike the other laser weapons, the Avatar's laser inflicts two damage per hit. The laser fires continuously while the weapon button is held down, allowing it to trigger as much as 24 times a second. While undeniably powerful, this weapon's range is relatively short.
Chmmr Designers bring in the most devastating laser in the galaxy, so powerful that it ionizes the solar wind, causing visible sparkles in the void. Capable of tearing '''anything''' to pieces in a few seconds, this laser turns a face-to-face battle with the Avatar into a suicide run. Some sources describe this primary weapon as a "heavy X-ray laser."{{ref|1}}
 
  
 
===Secondary===
 
===Secondary===
 
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To overcome its range deficiency, the Avatar is also outfitted with a powerful tractor beam capable of pulling ships into the Avatar's maw by generating a field of artificial gravity. The effect of the tractor beam depends on the mass of the targeted spaceship. Massive ships experience less gravitational acceleration than smaller ships.  However, an affected ship must also be fast in order to overcome the pull of this device. Slow ships and lightweight ships will inevitably be dragged in. Non-inertial spacecraft such as the [[Arilou]] [[Skiff]], being unaffected by gravity, are immune to the tractor beam.
The Avatar is also outfitted with a powerful Tractor Beam, capable of tractoring ships towards the Avatar's laser-jaws by generating a field of artificial gravity. Only fast-and-heavy ships can hope to evade this awesome beam. Slow ships or fast but light weighted ships (such as the [[Shofixti]] [[Scout]] and especially the [[Yehat]] [[Terminator]]) cannot evade this powerful tractoring. Lightweight ships can actually be thrown into immense  speeds. It is quite funny to see a Terminator flying around in speeds three and four times higher than those of a [[Slylandro]] [[Probe]]. The [[Arilou]] [[Skiff]] or Slylandro Probe, being unaffected by gravity, are not affected by the Tractor beam.
 
  
 
===Additional===
 
===Additional===
 
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In addition to its already formidable arsenal, the Avatar is orbited by three automated laser turrets nicknamed "ZapSats". These are intended as both a form of protection and close range fire support. ZapSats will shoot repeatedly  at any enemy projectile or ship within their reach. Given their high rate of fire, ZapSats are quite effective at negating a variety of different weapon systems. While all three ZapSats are functional, the Avatar is virtually unassailable when pitted against certain adversaries. Each ZapSat has 10 hit points.
In addition to its already formidable arsenal, three AI-Controlled laser-turrets orbit around the Avatar, providing it with point-defense against most types of attacks. Each ZapSat has 12 hit-points, and when all three are functional, the Avatar is nearly immune to weapons with 3 or less hit-points.
 
  
 
== Tactical Overview ==
 
== Tactical Overview ==
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* While the Avatar is not the fastest of ships, its tractor beam indirectly improves its mobility. With judicious use of the tractor beam, the main weapon can quickly be brought to bear on many unfortunate foes. The tractor beam can also be used to interrupt an opponent's [[Leyland Gravity Whip|gravity whip]] or even pull an opponent into the planet. However, both the main laser and the tractor beam can deplete the Avatar's power banks if overused. Indiscriminate use of the tractor beam can also send an opponent into a high speed trajectory, potentially giving them an advantage.
  
Don't mess with an Avatar. There are clearly few ships that can actually match it.
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* Ships that typically fare the best against the Avatar are those which can maintain a position outside of the Avatar's weapon range and shoot through its satellite ring. Ships capable of shielding themselves from damage can also threaten the Avatar by using their shield to overcome the Avatar's overwhelming firepower and attacking it from beyond its reach when able.
  
===Strengths===
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* The Avatar is quite vulnerable after its ring of ZapSats has been destroyed. When attacking ZapSats with a barrage of projectiles, more of your shots will connect if you shoot into the path of oncoming ZapSats as their orbit draws them toward your ship.
So long as its ZapSats remain in place, the Avatar will have little trouble defeating most ships.  Several ships do not have any weaponry that will penetrate the ZapSats.
 
  
===Weaknesses===
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* The Avatar's laser is incredibly powerful, but it's also a narrow line that cannot reach anywhere other than the 16 standard angles. Enemy ships can align themselves between these angles and attack the Avatar if the pilot is not careful--a very bad thing when all three ZapSats have been destroyed. The tractor beam is sometimes able to pull an enemy ship out of the Avatar's "blind spot", and it works especially well for this when used preemptively as they try to maneuver into position.
*The [[Shofixti]] [[Scout]]'s glory device will usually destroy at least two ZapSats, leaving the Avatar much more vulnerable for the next fight.
 
*The [[Androsynth]] [[Guardian]] in comet form proves very nasty against the Avatar, if lucky enough — there's roughly a 25% chance per attack run for the Guardian to get stuck between the Avatar's nose and wings. However, the outcome may often be mutual annihilation, since the ZapSats will continually damage the Guardian. A good defense for the Avatar is to face in the opposite direction, since this will render it nearly impossible for the Guardian to successfully wedge.
 
**Another tactic for the [[Guardian]] is to launch small groups of bubbles and comet away to safety. This is slower than ramming with the comet, but much safer, though many players despise the tactic, considering it unfair (since the Avatar is not really forced to speed through the bubbles).
 
*A very lucky or incredibly skilled [[Pkunk]] [[Fury]] pilot can defeat the Avatar, though there is hardly any room for error.
 
*A [[Supox]] [[Blade]] using its [[Blade#Secondary|secondary]] to stay out of the Avatar's range can defeat it, if lucky enough not to be hit by asteroids. However, if the Avatar uses a [[gravity whip]], the match will prove effectively impossible for the Blade.
 
*A [[Yehat]] [[Terminator]], if hurled into "hyperspacing speed" can rain fire on the Avatar but this is also not an easy thing to do. 
 
*An [[Orz]] [[Nemesis]] can evade the tractor beam while patiently firing at the ZapSats with its turret facing backwards.
 
All of these ships are capable of defeating the Avatar, but will be destroyed if their captain makes a single mistake.
 
 
 
Few ships can truly fight the Avatar with impunity.
 
*Any of the ships above can defeat it if the Avatar has lost all of its ZapSats.
 
*The [[Druuge]] [[Mauler]] can recoil out of laser range while pummeling the Avatar with its cannon. The Mauler has to be careful not to recoil too fast, lest he won't be able to change course and will be smashed by the X-ray laser in seconds.
 
*The [[Utwig]] [[Jugger]] can use its shields to defend against ZapSats while firing at the Avatar when out of range, quickly draining the Avatar — unless the ZapSats happen to die first; the AI is able, with a Jugger, to quickly let down the shield and fire, its vulnerability window being too small to be dangerous. However, this is much harder to do for a human player, and in [[netplay]] with any lag, even impossible.
 
*The [[Thraddash]] [[Torch]] is surely the greatest weakness of an AI-controlled Avatar, as its plasma afterburner acts as both a means for evading the Avatar's attacks, and destroying its satellites. Human players, however, will [[pillbox]], forcing the Torch to enter in the ZapSats' range, lest the match will be dragged indefinitely.  As a lightweight ship, however, the Torch is vulnerable to the tractor beam, so its pilot must remain wary and alert.
 
 
 
===Interesting Matchups===
 
*The [[Kohr-Ah]] [[Marauder]]'s F.R.I.E.D rips the ZapSats into pieces. Its shuriken mines are also a force to be reckoned with, since each takes 8 shots to destroy(while being fired) — less if stationary. All in all, the Marauder has the best chance of any race at destroying the Avatar with minimal losses.
 
*While the [[Kzer-Za]] [[Dreadnought]]'s fighters are pointless versus the ZapSats, the Dreadnought has a better range and its fusion blasts can tear down the Avatar extremely quickly. An AI Dreadnought will not even launch any fighters if the Avatar has at least one ZapSat remaining.
 
*The [[Chenjesu]] [[Broodhome]], with its range, can prove a worthy adversary as well.
 
The Chmmr has significantly more firepower than these ships, however, and once the tractor beam pulls them into range of the laser they will quickly be destroyed, but usually leaving the Avatar without ZapSats for its next fight.
 
  
 
==Notes and references==
 
==Notes and references==
 
{{note|1}}''[[3DO]] version ship video''
 
{{note|1}}''[[3DO]] version ship video''
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{{ShipBox|image=Avatar_icon.png|link=avatar|race=[[Chmmr]]|crew=42|value=30|batt=42|regen=0.5|primary=Heavy X-ray Laser|prim-cost=2|prim-rate=0|secondary=Tractor Beam|sec-cost=1|sec-rate=0|speed=35|turn=0.25|accel=1.166|mass=10}}
  
 
[[Category:Ships]]
 
[[Category:Ships]]
 
[[Category:Chmmr]]
 
[[Category:Chmmr]]

Latest revision as of 17:26, 15 April 2021

Fan-made image by VileRancour.

The Chmmr Avatar is the culmination of the Mmrnmhrm and Chenjesu's combined technological prowess, replacing both the X-Form and Broodhome. The Avatar boasts the greatest firepower of any war ship to see mass-production in our corner of the galaxy. As The Process was initiated with the intent of creating a race powerful enough to defeat the Ur-Quan Hierarchy, it is assumed that the Avatar was designed specifically to defeat the Ur-Quan.

Propulsion[edit]

The Avatar possesses slightly higher maximum speed, acceleration and turning rate than both the Ur-Quan Dreadnought and Kohr-Ah Marauder; its mobility is roughly average. It is quite large, however, and appropriate care should be taken near gravity wells.

Armament[edit]

Primary[edit]

The Chmmr have designed the most devastating laser in the galaxy, so powerful that it ionizes the solar wind, causing visible sparkles in the void. Capable of burning through the toughest of armor in moments, this laser makes head-to-head weapon exchanges with the Avatar a suicidal proposition. Some sources describe this primary weapon as a "heavy X-ray laser."1 Unlike the other laser weapons, the Avatar's laser inflicts two damage per hit. The laser fires continuously while the weapon button is held down, allowing it to trigger as much as 24 times a second. While undeniably powerful, this weapon's range is relatively short.

Secondary[edit]

To overcome its range deficiency, the Avatar is also outfitted with a powerful tractor beam capable of pulling ships into the Avatar's maw by generating a field of artificial gravity. The effect of the tractor beam depends on the mass of the targeted spaceship. Massive ships experience less gravitational acceleration than smaller ships. However, an affected ship must also be fast in order to overcome the pull of this device. Slow ships and lightweight ships will inevitably be dragged in. Non-inertial spacecraft such as the Arilou Skiff, being unaffected by gravity, are immune to the tractor beam.

Additional[edit]

In addition to its already formidable arsenal, the Avatar is orbited by three automated laser turrets nicknamed "ZapSats". These are intended as both a form of protection and close range fire support. ZapSats will shoot repeatedly at any enemy projectile or ship within their reach. Given their high rate of fire, ZapSats are quite effective at negating a variety of different weapon systems. While all three ZapSats are functional, the Avatar is virtually unassailable when pitted against certain adversaries. Each ZapSat has 10 hit points.

Tactical Overview[edit]

  • While the Avatar is not the fastest of ships, its tractor beam indirectly improves its mobility. With judicious use of the tractor beam, the main weapon can quickly be brought to bear on many unfortunate foes. The tractor beam can also be used to interrupt an opponent's gravity whip or even pull an opponent into the planet. However, both the main laser and the tractor beam can deplete the Avatar's power banks if overused. Indiscriminate use of the tractor beam can also send an opponent into a high speed trajectory, potentially giving them an advantage.
  • Ships that typically fare the best against the Avatar are those which can maintain a position outside of the Avatar's weapon range and shoot through its satellite ring. Ships capable of shielding themselves from damage can also threaten the Avatar by using their shield to overcome the Avatar's overwhelming firepower and attacking it from beyond its reach when able.
  • The Avatar is quite vulnerable after its ring of ZapSats has been destroyed. When attacking ZapSats with a barrage of projectiles, more of your shots will connect if you shoot into the path of oncoming ZapSats as their orbit draws them toward your ship.
  • The Avatar's laser is incredibly powerful, but it's also a narrow line that cannot reach anywhere other than the 16 standard angles. Enemy ships can align themselves between these angles and attack the Avatar if the pilot is not careful--a very bad thing when all three ZapSats have been destroyed. The tractor beam is sometimes able to pull an enemy ship out of the Avatar's "blind spot", and it works especially well for this when used preemptively as they try to maneuver into position.

Notes and references[edit]

13DO version ship video
Avatar icon.png
3DO Chmmr Avatar
Basic stats
Crew: 42 Value: 30 pts
Battery: 42 Batt. Regeneration: 0.5 units/frame
Armament
Primary: Heavy X-ray Laser Secondary: Tractor Beam
Refire delay: 0 frames Refire delay: 0 frames
Energy use: 2 units Energy use: 1 units
Propulsion
Max speed: 35 world units/frame Turn rate: 0.25 facings/frame
Acceleration: 1.166 units/frame Mass: 10