Difference between revisions of "Blade"

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(→‎Primary: moving damage line a little earlier)
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The Blade is a fair adversary that shouldn’t be taken lightly.
 
The Blade is a fair adversary that shouldn’t be taken lightly.
  
Strong against: The lumbering [[VUX]] [[Intruder]] is easy prey for the agile Blade, provided its initial 'ambush' can be avoided.  The [[Ilwrath]] [[Avenger]] is also easily dealt with by the Blade, even when cloaked, as the Blade captain need only slip backwards and continually fire into the space where he knows the Avenger to be. Careful use of side- and backstepping, combined with the persistant rapid-fire primary weapon allows the Blade to make short work of Marines sent by [[Orz]] [[Nemesis]] ships or Fighters sent by Ur-Quan Dreadnoughts, rendering them useless.
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===Strong Against===
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[[VUX]] [[Intruder]]. The lumbering Intruder is easy prey for the agile Blade, provided its initial 'ambush' can be avoided.
  
Tenuous against:  The [[Chmmr]] [[Avatar]] can neutralize almost all incoming projectiles, but it is possible for a skilled and patient Blade captain to wear down the Zapsats, and once they are gone, the superior range of the Blade's weapons can win the day.  The shield of the [[Utwig]] [[Jugger]] can be tricky at first, but utilizing an irregular stream of fire can allow shots to either slip in between shield activations, or trick the Utwig into shielding when there is no fire incoming, thus draining its batteries; once the shield is exhausted, the Blade can pick the Jugger apart. [[Mycon]] [[Podship]] homing plasmoids can inflict fearsome damage, as the Blade must close to fairly close range in order to engage, but skillful maneuvering can allow a Blade captain to confound the plasmoids while peppering the Podship with a steady stream of globules.
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[[Ilwrath]] [[Avenger]]. This ship is also easily dealt with by the Blade, even when cloaked, as the Blade captain need only slip backwards and continually fire into the space where he knows the Avenger to be.
  
Weak against: [[Chenjesu]] [[Broodhome]] The crystalline shards produced by detonation of the Broodhome's main projectile can make lateral-sidestepping a real problem. The Arilou Skiff, [[Slylandro]] [[Probe]] and [[Pkunk]] [[Fury]] are all equal or superior to the Blade in speed, and can effect quick hit and run attacks.  The auto-aiming nature of the Probe and Skiff weapons make them especially dangerous; the straight-firing Fury slightly less so.
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[[Orz]] [[Nemesis]]. Careful use of strafing and reversing, combined with the persistant rapid-fire primary weapon, allows the Blade to make short work of Marines, rendering them useless.
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[[Ur-Quan Kzer-Za|Ur-Quan]] [[Dreadnought]]. The same tactic used to deal with the Orz Marines can easily take out the Dreadnought's fighters, and the fusion blasts can easily be dodged with the Blade's agility.
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===Tenuous Against===
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[[Chmmr]] [[Avatar]]. Its Zapsats can neutralize almost all incoming projectiles, but it is possible for a skilled and patient Blade captain to wear them down. Once they are gone, the superior range of the Blade's weapons can win the day.
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[[Utwig]] [[Jugger]]. The shield can be tricky at first, but utilizing an irregular stream of fire can allow shots to either slip in between shield activations, or trick the Utwig into shielding when there is no fire incoming, thus draining its batteries; once the shield is exhausted, the Blade can pick the Jugger apart.
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[[Mycon]] [[Podship]]. The homing plasmoids can inflict fearsome damage, as the Blade must close to fairly close range in order to engage, but skillful maneuvering can allow a Blade captain to confuse the plasmoids into returning to the enemy while peppering the Podship with a steady stream of globules.
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===Weak Against===
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[[Chenjesu]] [[Broodhome]]. The crystalline shards produced by detonation of the Broodhome's main projectile can make lateral-sidestepping a real problem.
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The Arilou Skiff, [[Slylandro]] [[Probe]] and [[Pkunk]] [[Fury]] are all equal or superior to the Blade in speed, and can effect quick hit and run attacks.  The auto-aiming nature of the Probe and Skiff weapons make them especially dangerous; the straight-firing Fury slightly less so.
  
 
==Known Ships==
 
==Known Ships==

Revision as of 20:45, 19 April 2008

Supox Blade Icon.png

The Supox Blade is a largely underrated ship. Its rapid fire capability can pound an unwary enemy and the lateral thrusting, when properly used, is nearly as good as the Arilou Skiff's Hyperspace shunts in evading shots.

Navigation

The Blade is quick and agile with a fair turn-rate, allowing it to considerably hamper enemy targeting efforts. Its slender form makes it harder to hit her.

Armament

Primary

The corrosive "glob weapon" may cause a small amount of damage per shot (only killing one crew member per strike), but it compensates for this with a high firing rate. Even when out of battery, the gun’s firing rate remains high and its range, equalling the Ur-Quan Dreadnought and the Syreen Penetrator, can prove deadly.

Secondary

The Blade is outfitted with an advanced maneuvering system that enables it to change course without the need to turn. It takes a lot of practice to master the tricky maneuvering system, but when correctly used, it can be used to sidestep incoming fire or strafe into a firing position. It is especially effective against slow-firing ships such as the Dreadnought or Kohr-Ah Marauder.

Tactical Overview

The Blade is a fair adversary that shouldn’t be taken lightly.

Strong Against

VUX Intruder. The lumbering Intruder is easy prey for the agile Blade, provided its initial 'ambush' can be avoided.

Ilwrath Avenger. This ship is also easily dealt with by the Blade, even when cloaked, as the Blade captain need only slip backwards and continually fire into the space where he knows the Avenger to be.

Orz Nemesis. Careful use of strafing and reversing, combined with the persistant rapid-fire primary weapon, allows the Blade to make short work of Marines, rendering them useless.

Ur-Quan Dreadnought. The same tactic used to deal with the Orz Marines can easily take out the Dreadnought's fighters, and the fusion blasts can easily be dodged with the Blade's agility.

Tenuous Against

Chmmr Avatar. Its Zapsats can neutralize almost all incoming projectiles, but it is possible for a skilled and patient Blade captain to wear them down. Once they are gone, the superior range of the Blade's weapons can win the day.

Utwig Jugger. The shield can be tricky at first, but utilizing an irregular stream of fire can allow shots to either slip in between shield activations, or trick the Utwig into shielding when there is no fire incoming, thus draining its batteries; once the shield is exhausted, the Blade can pick the Jugger apart.

Mycon Podship. The homing plasmoids can inflict fearsome damage, as the Blade must close to fairly close range in order to engage, but skillful maneuvering can allow a Blade captain to confuse the plasmoids into returning to the enemy while peppering the Podship with a steady stream of globules.

Weak Against

Chenjesu Broodhome. The crystalline shards produced by detonation of the Broodhome's main projectile can make lateral-sidestepping a real problem.

The Arilou Skiff, Slylandro Probe and Pkunk Fury are all equal or superior to the Blade in speed, and can effect quick hit and run attacks. The auto-aiming nature of the Probe and Skiff weapons make them especially dangerous; the straight-firing Fury slightly less so.

Known Ships

Blade icon.png
3DO Supox Blade
Basic stats
Crew: 12 Value: 16 pts
Battery: 42 Batt. Regeneration: 0.2 units/frame
Armament
Primary: glob weapon Secondary: advanced maneuvering
Refire delay: 0 frames Refire delay: 0 frames
Energy use: 2 units Energy use: 0 units
Propulsion
Max speed: 40 world units/frame Turn rate: 0.5 facings/frame
Acceleration: 8 units/frame Mass: 4